*Official* Civilization V thread Page 5

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  • kalel 19 Feb 2010 11:34:35 83,852 posts
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    Currently religion is not hugely realistic, but that doesn't mean they should remove it completely.

  • Deleted user 19 February 2010 11:40:32
    kalel wrote:
    Currently religion is not hugely realistic, but that doesn't mean they should remove it completely.


    It was a design decision to just make religion as generic and vague as possible, with no differing benefits between different types. Which is hugely understandable, really. They sort of offset it with corporations in BtS (which did have different benefits) but it was so ridiculously hard to get a corporation (and usually only in late/end game stage) it was a pointless addition.
  • faux_carnation 19 Feb 2010 11:44:22 8,481 posts
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    The more I think about it, the more the only thing I *really* want is for combat to stop just being about attrition and huge numbers of units.
  • kalel 19 Feb 2010 11:45:57 83,852 posts
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    Gremmi wrote:
    It was a design decision to just make religion as generic and vague as possible, with no differing benefits between different types. Which is hugely understandable, really.

    I suppose so, although they assign different benefits to different nations, which is isn't really that different in terms of PCness to assigning them to religions.

    Would be quite funny though for them to go there. Judaism gives an economic boost etc.
  • kalel 19 Feb 2010 11:47:33 83,852 posts
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    faux_carnation wrote:
    The more I think about it, the more the only thing I *really* want is for combat to stop just being about attrition and huge numbers of units.

    I sort of agree, but then if they change this it'll become yet another RTS combat game that I'm shit at.

    The reason I like Civ is because the emphasis is much more on general management stuff.
  • Gl3n Moderator 19 Feb 2010 11:51:07 5,164 posts
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    Has there ever been a civilisation that was successful without having to fight any wars?

    PSN: Glendemic Xbox: Gl3n Steam: Gl3n

  • faux_carnation 19 Feb 2010 11:53:16 8,481 posts
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    kalel wrote:
    faux_carnation wrote:
    The more I think about it, the more the only thing I *really* want is for combat to stop just being about attrition and huge numbers of units.

    I sort of agree, but then if they change this it'll become yet another RTS combat game that I'm shit at.

    The reason I like Civ is because the emphasis is much more on general management stuff.

    I totally agree, but the thing I have a problem with is the times when sudden declarations of war result in a stack of units marching into your land, you hover over the stack, and it's practically 20 catapults, 20 war elephants, 20 macemen marching on my little border town with 3 longbowmen.

    I think it would fixed actually by making it much more difficult to declare war unexpectedly - it doesn't seem very logical that such a massing of troops would go unnoticed.

    It also really pisses me off that AI leaders can go completely against relations with you - "Pleased" leaders suddenly declaring war doesn't make any sense really.
  • kalel 19 Feb 2010 11:55:30 83,852 posts
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    Gl3n wrote:
    Has there ever been a civilisation that was successful without having to fight any wars?

    I guess we'll find out when the world ends and the winner of the game is announced.
  • faux_carnation 19 Feb 2010 11:57:06 8,481 posts
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    Whilst we're wishing for stuff...

    -Army size & unit production speed should be limited by population (massive cities can quickly produce shitty cannnon fodder, but smaller ones can only produce smaller, better trained units).
    -Some kind of mercenary army thing would be pretty cool.

  • Gl3n Moderator 19 Feb 2010 11:57:18 5,164 posts
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    Technically, the world should of ended soon after the space race began.

    PSN: Glendemic Xbox: Gl3n Steam: Gl3n

  • TechnoHippy 19 Feb 2010 12:05:34 14,636 posts
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    /Checks date.

    39 turns left.

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  • w00t 19 Feb 2010 12:08:51 10,973 posts
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    Am I the only one whose second thought after 'Woohoo!' was 'I cannot wait for the Fall from Heaven III mod!'?

    The day charity died - NEVER FORGET

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  • TechnoHippy 19 Feb 2010 12:27:17 14,636 posts
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    w00t wrote:
    Am I the only one whose second thought after 'Woohoo!' was 'I cannot wait for the Fall from Heaven III mod!'?

    I've not tried any mods for Civ 4, maybe I should. That one looks interesting at least.

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  • figgis 19 Feb 2010 12:30:40 7,382 posts
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    Techno Hippy wrote:
    w00t wrote:
    Am I the only one whose second thought after 'Woohoo!' was 'I cannot wait for the Fall from Heaven III mod!'?

    I've not tried any mods for Civ 4, maybe I should. That one looks interesting at least.

    It's pretty good but takes some getting into.
  • hiddenranbir 19 Feb 2010 12:44:36 5,744 posts
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    Regarding combat, I always thought it best to say:

    One unit invades the other unit's squa...hex. That sets that hex up as a battlefield. Now the battle doesn't get resolved there and then, the inference can be it takes a turn or so, giving you a chance to move more units in to reinforce and stuff. It means less spam cause it isn't just one knock and go. Also, you can click on the battlefield icon and have an option, maybe sliders or a list of check boxes, on how to fight or formation. So defensively, offensively, use special ability etc.

    I got this idea from Making History, of course the scope of that game was smaller. So it might seem weird to have a battle last a whole turn which can be around 50 years, but then, in the scheme of Civ things, it isn't as big of a deal!


    If you want to play after the Space Race, fire up Sid Meier's Alpha Centauri. The space ship launched in Civ, heads to Alpha Centauri, innit! ;)
  • Chopsen 19 Feb 2010 12:55:48 15,135 posts
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    Smuggo wrote:
    I never had much desire to play beyond the space race.

    The game is about history, going from the dawn of civilisation up to the modern day, even building a massive spaceship to fly to another star is already stretching the concept a bit so I'd rather it didn't go beyond that.

    It's not like there isn't enough to do already :)

    Yeah.

    There was a weird Civ spin-off a fear years ago that activition put out. Civ: Call to Power or something. it was the same basic concept, but it took you in to future tech and you'd have massive mechs or something like as units you could use.

    It was shit.
  • hiddenranbir 19 Feb 2010 12:57:16 5,744 posts
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    That's the beauty(for me), can MANKIND learn from their mistakes on EARTH here on PLANET?

    The answer is no.

    "Resources exist to be consumed. And consumed they will be, if not by this generation then by some future. By what right does this forgotten future seek to deny us our birthright? None I say! Let us take what is ours, chew and eat our fill." -- CEO Nwabudike Morgan

    I like to see Civ as a narrative that celebrates the progress of man. SMAC is a narrative that likes to critique it. Blend perfectly.

  • hiddenranbir 19 Feb 2010 13:01:49 5,744 posts
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    The game isn't about going into the modern day, it is about passing it to the ultimate goal. That's why the game ends at 2050, a point in our future.

    Learn to Civ, bruv.
  • AaronTurner 19 Feb 2010 13:10:30 7,521 posts
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    They should release civ V: Alpha Centuri expansion as DLC. Oh my god yes they should.
  • RedSparrows 19 Feb 2010 13:12:26 20,747 posts
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    I like the future stuff, I don't want the adventure to end with where we are today. That's not what Civ should be about. Of course, the great thing is is that you can tweak it to how you want.

    I wonder if they'll ever introduce some of the white elephants into the game (no): genocide et al. They are there implicitly - blockades can starve cities, civs are wiped out and exterminated. I suppose that's as far as it should go. P.S I don't necessarily want to be able to 'do it'....
  • hiddenranbir 19 Feb 2010 13:16:01 5,744 posts
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    The space ship represents the next milestone in human progress, it is after-all the final frontier! That's why that is the only thing of the future in the game. Earthly technology pretty much stays as it is, minus cure for cancer and stuff like that.

    Speaking of, I'd love the game option to put a technological block. So technology can't go past X-tech, they way I can have a perpetual medieval battle. Caused I liked the ability to skip ahead of the ages.


    I have always felt a new SMAC should be made but then, I just worry that any remake is going to end up with some fundamental changes and I feel how it is now is pretty damn perfect(especially with the voice acting, characterization, narrative), the only tweaking it needs is to just penalize city sprawl, that was the only downside, imo.
  • faux_carnation 19 Feb 2010 13:21:06 8,481 posts
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    Did Civ IV:Col ever get patched to actually be playable?
  • hiddenranbir 19 Feb 2010 13:25:10 5,744 posts
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    Colonization lost a lot of the... I haven't played it recently to use memory. It lost a lot of the small charming elements that made it unique. Like exploration of places of legend, contesting native land in an explicit way, how rifles made soldiers and could be raided away. Good game, but too gamey...if that makes any sort of sense.

    I imagine it would be easy to make, though, if Civ 5 is even more moddable than 4. And hopefully have better tools on the off to help in that regard. Particularly to deal with the tedium of low level modding. I hated having to use notepad just to add civilizations/units and other aesthetic, non-game breaking, stuff.
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