The **MOST OFFICIALEST** World of Tanks thread Page 16

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  • mikew1985 12 Nov 2012 18:54:25 12,784 posts
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    dsmx wrote:
    might as well say

    me me me mememememememememe
    Just sent there, bit late but i just forgot to check the thread again until today.
  • dsmx 12 Nov 2012 20:04:38 7,616 posts
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    Hmm t34 seems far to expensive to justify, d max seems like the best compromise.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • Tabasco 13 Nov 2012 15:57:20 5,780 posts
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    I should say, only get the D max if you like playing TD. It's a man's TD, no armour, fairly slow with a lovely gun and the gun depression is one of the best in the game weirdly! :D

    Edit - I really think they need more T6 and even T7 premiums. Gives people more of a choice.

    Edited by Tabasco at 15:57:41 13-11-2012

    Edited by Tabasco at 15:59:05 13-11-2012
  • andytheadequate 13 Nov 2012 16:27:07 8,219 posts
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    Finally decided to actually spend some in game money/xp last night. Only on tier 2 but the tanks definitely feel a lot better than the starting ones.

    I'm enjoying it but not sure its completely gripping me yet
  • thedaveeyres 13 Nov 2012 16:32:32 11,131 posts
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    Tier 5 is where the game really gets its claws into you I found.

    I still run two tier 1's now though just for the laugh. :)

    D****** ******r

    XBLA: Hamster Trippin
    Steam: thedaveeyres
    PSN: HamsterTrippin

  • andytheadequate 13 Nov 2012 16:44:54 8,219 posts
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    Is there a friends list on the game? Anyone fancy adding me (currently tied 1/2, nearing 3 on 1 tank).

    I'm not much use at the moment but might be a giggle for some more experienced players watching idiots like myself playing...
  • thedaveeyres 13 Nov 2012 16:58:52 11,131 posts
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    thedaveeyres ...funnily enough.

    I normally play platooned with a couple of other guys, so don't think I'm giving you the cold shoulder on purpose. ;)

    I'm on most nights 10.30-late. Tonight is my night off.... yeah, we'll see how that goes.

    Last night was a bit of a disaster :-P

    Edited by thedaveeyres at 17:03:00 13-11-2012

    D****** ******r

    XBLA: Hamster Trippin
    Steam: thedaveeyres
    PSN: HamsterTrippin

  • dsmx 13 Nov 2012 18:27:46 7,616 posts
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    I'm not really a heavy tank driver because it's not often your the top tier so I rarely rely on my armor to survive. Only thing putting me of the d max is the expensive ammo and a few issues with the guns accuracy.

    I'm dsmx in it if you want to add me I could probably platoon up with my british a13 if you want to have a drive around.

    Edited by dsmx at 18:28:56 13-11-2012

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • andytheadequate 13 Nov 2012 18:32:51 8,219 posts
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    I will add you guys if I can figure out how to do it. What is the lowest tied you recommend I should be for it to be worthwhile? Should be close to tier 3 tonight
  • dsmx 13 Nov 2012 19:40:11 7,616 posts
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    Tier's 4 and 5 tend to be the best ones to stay in to learn the game and they also tend to be the best ones to earn money in if you exclude premium tier 8 tanks.

    What I would say though is in general always arm your tank with the gun that doesn't the most damage in 1 shot, because as the game mechanics stand firing off 1 shot is far better than multiple lower damage ones. Mainly because every time you fire the gun you risk being spotted and if you get spotted you don't tend to live long because your immediately lit up for the entire world to see with your exact position. Also most people hide the second they get hit or see a shot fly by so you tend to only get 1 chance to hit.

    Edited by dsmx at 19:40:52 13-11-2012

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • andytheadequate 14 Nov 2012 12:51:55 8,219 posts
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    Good advice, thanks. Definitely getting into the game the more I play, really enjoyed playing it last night. I seem to be gradually improving, in nearly 40 games I now have 16 kills, and survived about 12 times. A great improvement compared to how bad I was at the start. Also managed to capture my first flag by myself.

    I added you both, btw. Not sure I will be much use playing in the same games but if you ever fancy slumming it in the lower tiers then let me know!

    Edited by andytheadequate at 12:52:35 14-11-2012
  • dsmx 14 Nov 2012 16:23:46 7,616 posts
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    excluding tier 1 the lower tier tanks can still be a lot of fun. You just have to be careful because a few tanks get 1 hit kill weapons, once you learn which ones though it's not so bad.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • Dr_Mech 16 Nov 2012 15:50:17 1,033 posts
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    Yeah becareful of the lower tier American tanks and TDs, both can mount large howitzers for their tier which can reliably one shot most other tanks they come up against.

    Also which tree are you going down?

    I know everyone recommends Russian tanks as they're a bit more forgiving (Heavy, Medium and Tank Destroyer lines are pretty good). I'd classify the two 'starter' nations (the first two in the game) as being fairly newbie friendly, the Soviet and German tanks.

    The US and British tanks I'd probably consider 'advanced' due to their need for different tactics and the French as 'very advanced' due to the fact they play completely differently to any other tank.
  • dsmx 16 Nov 2012 19:51:34 7,616 posts
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    Russian line is the best one to go for when your new to the game every time, the tanks tend to be well armoured for their tier (most of the time) and they can mount powerful guns. Every other nation requires a bit more finesse to play well but Russian tanks you tend to be able to jump in and have some fun rather easily without putting much effort in.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • andytheadequate 16 Nov 2012 19:56:39 8,219 posts
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    My two main tanks are a British mk 3 and a lightning fast Russian tier 2 tank. Might put more effort into my Russian ones if that's what people suggest.
  • Dr_Mech 28 Nov 2012 12:12:07 1,033 posts
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    Welp news just in, Chinese tanks cancelled for 8.2 due to "reasons" (they're incredibly vague why they were pulled).

    Also Andy it has been a while, how have you been getting on?
  • andytheadequate 28 Nov 2012 12:22:59 8,219 posts
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    New shiny games have slowed my progress considerably, but I've decided to concentrate on the Russian tanks. Managed to get to tied 3 on both Russian and British now. The Russian one is an incredibly fast one so I use that to flank if I can, although the main gun is very weak. Managed to have my best game, killing 3 tanks, a few assists and capturing the enemy flag.
  • Dr_Mech 28 Nov 2012 12:36:55 1,033 posts
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    Yeah I'd recommend going to the KV-1 (Either equip the 122mm Derp cannon or the 85mm accurate rapid firing cannon) and either stopping there a while or progressing down to the KV-1S.

    The KV-1 is a really good tier 5 tank, slow but well armoured and with a decent gun selection, probably the easiest to play out of all the tier 5 heavies.

    You will have to suffer through the Tier IV T-28 though, which I can best describe as the Sammo Hung of World of tanks, its a big fat bastard but with a fully upgraded engine it really gets a move on and the gun does alright. I went through it when it had the 85mm though, which meant it had some real punch.

    The IS (KV-1S to IS-7) line is probably the most newbie friendly, just don't do silly things like show off the side of your tank to enemy tanks. The KV line (T-150 to IS-4) requires learning about 'angling' and is a little more advanced.
  • GloatingSwine 29 Nov 2012 00:38:17 2,668 posts
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    Dr_Mech wrote:
    You will have to suffer through the Tier IV T-28 though, which I can best describe as the Sammo Hung of World of tanks, its a big fat bastard but with a fully upgraded engine it really gets a move on and the gun does alright. I went through it when it had the 85mm though, which meant it had some real punch.
    Everyone has to suffer through tier 4. If it's not the T-28 it's the B1, AMX-40, M3 Lee, Pz38na, et bleeding cetera.

    The T-28 can still do some reliable work with its long 57mm, which has good accuracy, penetration, aim time, and fire rate, but it's a giant soft target, and if you get into tier 6 matches there are things that can explode you by just looking at you funny.
  • DanB24 29 Nov 2012 00:42:39 2,033 posts
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    I quite like the Panzer III at tier 4. :)


    Edited by DanB24 at 00:46:59 29-11-2012
  • Dr_Mech 29 Nov 2012 13:11:02 1,033 posts
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    GloatingSwine wrote:
    Dr_Mech wrote:
    You will have to suffer through the Tier IV T-28 though, which I can best describe as the Sammo Hung of World of tanks, its a big fat bastard but with a fully upgraded engine it really gets a move on and the gun does alright. I went through it when it had the 85mm though, which meant it had some real punch.
    Everyone has to suffer through tier 4. If it's not the T-28 it's the B1, AMX-40, M3 Lee, Pz38na, et bleeding cetera.

    The T-28 can still do some reliable work with its long 57mm, which has good accuracy, penetration, aim time, and fire rate, but it's a giant soft target, and if you get into tier 6 matches there are things that can explode you by just looking at you funny.
    True going down the heavy tank trees tier 4 is probably the worst tier.

    It either has A) Scout tanks which are bloody awful at scouting (and only got scout matchmaking because they were bought in before dedicated scouts existed) or B) Tanks which are 'meh' at best or 'shockingly awful' at worst.

    Oh be warned with the T-28 there are even tier 5 tanks that can oneshot you. The Panzer IV and the Sherman M4 can all mount 105mm Howitzers and back when I was playing my Sherman, T-28s were my favorite hunting targets due to their oneshotability.

    Edited by Dr_Mech at 13:13:15 29-11-2012
  • dsmx 29 Nov 2012 18:26:25 7,616 posts
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    tier 4 tanks are bad generally, that said the A13 is good fun so long as your the top tier you mount the starter gun and so long as you stay with the group you'll have a good time.

    It would appear the chinese line was put back because the higher tier tanks were stupidly overpowered, they were taking the best characteristics of all the top tier Russian tanks and putting them into 1 tank.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • dsmx 5 Dec 2012 19:06:12 7,616 posts
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    Well after selling my kv1 what seems like years ago because it was disgustingly easy to play I've returned to the line in the kv1s, actually looking at my tank collection I only have 2 heavy tanks this one and the tiger. Not sure if it was a good idea selling my t34-85 to get it though but the line after that is a bit rubbish from what I've read and from the lack of kv13 and t43 I've seen on the battlefield.

    Oh yeah 8.2 patch notes from the NA site since the EU one doesn't have them http://worldoftanks.com/news/1831-82-update-notes/

    Edited by dsmx at 19:25:26 05-12-2012

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • DanB24 5 Dec 2012 20:42:27 2,033 posts
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    Interesting stuff.
    Especially imo the note about fallen trees lol.

    But the bit about not being able to train crews in tanks you've researched but don't currently have does suck rather though as that takes away alot of the utility of premium tanks.

    Edited by DanB24 at 20:43:56 05-12-2012
  • dsmx 5 Dec 2012 20:47:55 7,616 posts
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    About bloody time they did that with trees, now have a go at fixing the spotting mechanics so the instant your spotted every enemy tank doesn't know your exact position on the battlefield.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • DanB24 5 Dec 2012 20:49:43 2,033 posts
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    Indeed that'd help too.
  • dsmx 5 Dec 2012 22:54:10 7,616 posts
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    also apparently they've fixed the spaced armor bug.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • GloatingSwine 6 Dec 2012 09:50:23 2,668 posts
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    The TOG2 is going to be an interesting beast. 75mm armour all around, which isn't massive at tier 6, but 1500HP, which is, and a QF 17pdr that the rest of the British heavy line doesn't get until tier 7.

    Also, it's bloody enormous, like, nearly the size of a Maus.
  • dsmx 7 Dec 2012 23:28:42 7,616 posts
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    Well I've given up with the 75L100 on the panther I can't stand the constant 0 damage hits and the fact that it's less accurate than a derp gun. Yes you read that right I hit the target more often with my shermans derp gun than with the 75L100 and I'm sick and tired of it.

    So now I'm using the stock turret with the derp gun on it, it's strangely effective mainly because I remembered that the panthers armour is pretty much a joke in most battles it's in so you might as well put the faster turning turret on it.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • dsmx 11 Dec 2012 21:54:54 7,616 posts
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    Version 8.2 hits tomorrow change list for the lazy:

    New Content:

    New line of American tanks: light Т21, light Т71, medium Т69, medium Т54E1, heavy T57 (one can start researching this line from the medium М7 tank).
    New premium tanks available for purchasing: British heavy tank TOG-2 (Tier VI), British TD АТ-15А (Tier VII), French heavy tank 1945 FCM 50t (Tier VIII).
    The following maps been reworked to take advantage of the new rendering system: Prokhorovka, Redshire, Erlenberg, Ruinberg
    Added the “Patton Valley” achievement for the destruction of 100 M46 Pattons or M48A1 Patton IIIs. After the update's release, all previously destroyed tanks (of this type) will be counted.
    Added “Commemoratives” – achievements without a grade, which can be granted to a number of players, several times per battle:
    ‘Lucky’ – Witness the destruction of an enemy vehicle by an enemy team player. You must be 10 meters or less from the enemy vehicle at the moment of its destruction.
    ‘Cool-Headed’ – Survive at least 10 ricochets and non-penetrations in a row from enemy players.
    ‘Spartan’ - Survive a ricochet or non-penetration from an enemy team player. Your vehicle must have less than 10% of its hit points left, and you have to survive in the battle.
    ‘Ranger’ - Destroy all enemy light tanks (at least 3) in the course of one battle.
    Included new sounds for when shells hit various landscape objects
    Included new sounds for low-caliber guns.
    Increased the radius at which guns can be heard.
    Changed the characteristics of gun sounds at greater distances.
    Noise of fans was removed from Premium Hangar.
    Added Jordanian flag to emblems.
    Reworked minimap for Dragon Ridge.

    Game Mechanic Changes:

    Fallen trees are counted as masking cover (like bushes) for the visibility system (fallen trees were previously excluded from the calculation of visibility).
    Reduced or completely removed tank vibration when travelling over ruins, rails, and small objects.
    Decreased the time of tank stabilization on hillsides.
    Patrol Duty achievement is counted in now counted in the Kay’s Medal achievement.
    The Panther M10 added to the Hunter achievement.
    Steel Wall medal is no longer granted after a death due to suicide.
    Brothers-In-Arms perk now gives a bonus to Mentor perk.
    You are no longer able to retrain crewmen to tanks which are researched but are not present in the Garage.

    Graphic and Technical Improvements:

    Draw distance (settings/graphics/draw distance) increased for minimum graphics quality settings from 400 to 600 meters, and from 1000 to 1400 meters for maximum graphics quality.
    Improved rendering performance of trees and vegetation – this should reduce loss of fps in sniper mode when one has a large amount of vegetation on the screen.
    Low performance fixed for some configurations (mainly for Radeon VGAs) for the following maps: Steppes, South Coast, Highway, Mines, Widepark, Abbey.
    Reworked and optimized some destruction effects for buildings and objects.
    Added shadows for vehiclies while in the garage.
    Decreased brightness and density of emblems and inscriptions while in post-mortem mode.

    User Interface:

    Module icons will now have an animated repair progress indicator while in battle.
    The tank tech tree will be condensed to better fit on the screen.
    On the tank tech tree, a flag icon will allow you to return to the nation specific tree from the tank specific tree (replacing the 'back to tech tree' link).
    On the tech tree, the research and credit/gold cost of tanks and their modules will be displayed regardless of whether they've been purchased.
    On the tech tree, If there is a shortage of resources or experience, the pop up will show how much experience or credits is still necessary.
    On the tech tree, vehicle specific experience has been made more prominent.
    Changed armor display interface (without displaying the armoring itself) of the SU-5, T-46, КV-13, SU-85B, SU-101, Object 268, KV-2, KV-3, IS-3, KV-4, IS-8, IS-7, ISU-152, VK 4502 A, PzV Panther, Centurion, Centurion Mk3, FV4202, Covenanter, Cruiser MkI, Valentine, Caernarvon, Centurion, M6.
    Restructured the visualization of British tank names.
    Fully reworked the design of the tank selling window.
    Removed display of damage to allies from after-battle statistics.
    For post-mortem mode:
    Fixed drowning indicator display.
    Added the display for an ‘empty ammorack’.
    Added the a display for status of tank modules and crew members.
    The login message ‘Cannot connect. Connection is blocked by firewall’ has been changed to ‘Unable to connect to the server. Either the server is down for maintenance, or a connection settings check is required’.
    The old message received when attempting to login with an older version of the client has been changed from "The login packet sent to the server was malformed" to "Error in authorization for game server. Your game client version may be outdated or damaged’.
    The '0' character has been removed from the kill counter displayed on the battle HUD, instead a blank space will appear when a player has no kills.

    Vehicle Rebalancing and Changes:

    Fixed small error in armoring (mainly observation devices and settings of TDs and SPGs open turrets/hulls) of the following vehicles:
    France: AMX 38, AMX 40, ARL 44, D1, Hotchkiss H35, RenaultFT, Lorraine 39 L AM, Lorraine 40t,
    AMX 13F3AM, AMX 105AM, AMX 13-75
    Germany: PzKpfw B2 740 (f), E-100, PzKpfw 38H735 (f), Löwe, Leichttraktor,
    Panther-M10, PzKpfw 38 nA, PzKpfw 38 (t), PzKpfw III/IV, PzKpfw V-IV,
    PzKpfw VI Tiger, T-15б T-25, VK 1602 Leopard, VK 2801, VK 3001 (H),
    VK 3001 (P), VK 3002 (DB), VK 3601 (H), Wespe, Gw Panther, Grille
    USA: M18 Hellcat, M36 Jackson, M46 Patton, M48A1 Patton, M5 Stuart, M6A2E1,
    M26 Pershing, Ram II, M4A3E2, T25/2, T49, T92
    USSR: А-32, М3 Light, IS-6, SU-85I, Т-50-2, Т-34-85, Tetrarch, Object 212,
    Object 704, S-51
    The following tanks have been moved to a 16 groups of armor system: PzKpfw 35 (t), PzKpfw II, PzKpfw III Ausf. A
    Renamed the M36 Slugger to M36 Jackson.
    Renamed the Churchill premium tank to Churchill III.
    Reduced the research cost of the 2x Leyland E164 engine for Matilda tank to 310 experience points.
    Increased the research cost of the Churchill tank after the Matilda tank to 11500 experience points.
    The Lowe has been rescaled according to historical references: height increased by 21cm and gun barrel length increased by 10cm.
    Load capacity of FV221A suspension of Caernarvon tank changed from 62000kg to 63000kg.
    Armor penetration of British APDS Mk. 1T shell of OQF 77mm Gun Mk. II decreased from 226mm to 208mm.
    HE Mk. 10T shell added as compatible with Matilda Black Prince tank gun.
    The price of M103 tank Continental AV-1790-5B engine changed from 65500 to 80000 credits.
    Load capacity of T25/2 suspension T25/2T1 suspension chanced from 43800kg to 43805kg.
    Price of SU-122-44 camouflage patterns decreased by 12%.
    SU-101 repairs cost decreased by 9%, profitability increased by 10%.
    Fixed the armoring of Matilda tank sides (now damage is not necessarily dealt upon penetration of spaced armor).

    Type 59:

    Increased the traverse speed from 45 to 46 deg/sec.
    Reduced the gun dispersion during vehicle rotation by 5%.
    Reduced ground resistance by 10%.
    Changed the NORINCO 12150L engine tier from IX to VIII.
    Repair cost of NORINCO 12150L engine has been increased by 22%.
    Weight of the hull increased from 15400kg to 16478kg.
    Armoring of the Type 59 turret increased from 104mm to130mm.
    Armoring of the Type 59 hull sides decreased from 65mm to 60mm.
    Reloading time of the Type 59 100mm gun increased from 8.0 sec to 8.7sec.
    Increased the aiming time for the 100 mm Type 59 gun from 2.86 sec to 2.9 sec.
    Increased the damage value of the Chuan bei-412 shell from 230 to 250 points.
    Increased the penetration value of the Chuan bei-412 shell from 175mm to 181mm.
    Increased the damage value of the Chuan chao-412 shell from 230 to 250 points.
    Increased the penetration value of the Chuan chao-412 shell from 235mm to 241mm.
    Increased the tower traverse speed from 45 to 46 deg/sec.

    Type 62:

    Load capacity of Type 62 suspension increased from 21850kg to 24000kg.
    Turning time of Type 62 suspension increased from 45 to 54.
    Gun dispersion on move or turning of Type 62 decreased by 16%.
    Maneuverability on hard soils decreased on 34%.
    Maneuverability on medium soils decreased on 32%.
    Maneuverability on hard soft decreased on 23%.
    Tier of NORINCO 12150L-3 engine changed from VII to V.
    Repair cost of NORINCO 12150L-3 engine decreased by 56%.
    Weight of the tank increased from 7400 to 7860 kg.
    Type 62 moved to Tier VII.
    Max speed increased from 50 km/h to 60 km/h.
    Armoring of the lower front part of Type 62 turret decreased from 50mm to 45mm.
    Armoring of Type 62 gun mantlet decreased from 90-115mm to 45mm.
    Armoring of Type 62 turret rear side decreased from 32-36mm to 20mm.
    Armoring of the top part of Type 62 hull front increased from 25mm to 35mm.
    Armoring of the low part of Type 62 hull front increased from 25mm to 30mm.
    Armoring of Type 62 hull sides decreased from 25mm to 20mm.
    Armoring of Type 62 hull rear increased from 16mm to 20mm.
    Armoring of Type 62 suspension increased from 10mm to 25mm.
    Aiming time of Type 62-85TS increased from 2.29 sec to 2.3 sec.
    Reloading time of Type 62-85TS decreased from 5.71 sec to 5.7 sec.
    Dispersion of Type 62-85TS decreased from 0.39m to 0.37m.
    Damage dealt by Po-365 shell increased from 160 to 180.
    Armor penetration of Po-365 shell increased from 205mm to 250mm.
    Damage dealt by Chuan bei-367 shell increased from 160 to 180.
    Armor penetration of Chuan bei-367 shell increased from 130mm to 145mm.
    Damage dealt by Sha bao-367 shell increased from 280 to 300 mm.
    Rotation speed of Type 62 turret increased from 46 degree per second to 48 degree per second
    Turret weight increased from 3000kg to 5000kg.
    Durability increased from 690 to 880.

    FV215b:

    Load capacity of FV215b suspension increased from 68000kg to 73000kg.
    Gun dispersion on move and rotation increased by 25%.
    Weight of tank hull increased from 35270kg to 37358kg.
    Armoring of FV215b turret front increased from 152mm to 254mm.
    Armoring of FV215b turret ‘cheekbones’ increased from 112-130mm to 203-228mm.
    Armoring of FV215b turret gun mantlet increased from 200mm to 254mm.
    Armoring of FV215b turret sides increased from 89mm to 152.4mm.
    Armoring of FV215b turret rear increased from 70mm to 101.6mm.
    Commander’s hatch armoring increase from 70-112mm to 101.6-152.4mm.
    Armoring of top of hull front increased from 130 mm to 152.4mm.
    Armoring of top sloped side of hull front increased from 51 mm to 101.6mm.
    Armoring of hull sides increased from 130 mm to 152.4mm.
    Armoring of hull rear increased from 51mm to 76.2mm.
    Reloading time of 120 mm Gun L1A1 increased from 7.5 sec to 8.7 sec.
    Dispersion of 120 mm Gun L1A1 increased by 14%.
    Dispersion of 120 mm Gun L1A1 on turret rotation increased by 60%.
    Dispersion of 120 mm Gun L1A1 increased from 0.32m to 0.33m.
    Turret weight changed from 13800kg to 16500kg.
    Durability decreased from 2600 to 2500.

    IS:

    Armoring of sides and rear of IS-122 and IS-85 turrets decreased from 100mm to 90mm.
    Armoring of gun mantlet of IS-122 and IS-85 turrets decreased from 100mm to 60mm.

    KV-1S:

    Armoring of sides and read of KV-85 turret decreased from 100mm to 90mm.
    Armoring of gun mantlet of KV-85 turret decreased from 100mm to 60mm.
    Armoring of commander’s hatch decreased from 100mm to 90 mm.

    Т-34:

    Armoring of T34 mod. 1942 turret front and gun mantlet decreased from 60mm to 52mm.
    Armoring of T34 mod. 1942 turret sides increased from 45mm to 52mm.

    Fixes:

    Fixed some hints in the Store.
    Fixed incorrect auto-detect of the Texture Quality in the Graphics quality menu.
    Fixed some errors in models and textures for the following vehicles: Object 268, Т-46, IS-8, T2 med, FV215b, M36 Jackson, Grille, Tiger II.
    Fixed some names for American vehicles.
    Fixed mechanics for receiving of the “Sniper” achievement (now shots on platoon mates, which caused no damage, are not counted).
    Fixed sudden camera angle change when interacting with other objects (tanks).
    Fixed the bug causing some shells to vanish after penetrating the mantlet striking the gun but not daming it.
    Fixed the bug causing shells to vanish after penetrating spaced armor and rebounding from the main armor.
    Fixed "flying" tanks at high ping and significant loss of data packets.
    Fixed the display and collision models discrepancy with some buildings and objects.
    Fixed displacement and "tugging" of aim in the sniper mode.
    Fixed an abnormally high damage from ramming in certain cases.
    Fixed a low cost of repair of the tank after drowning.
    Fixed the blocking of tank for CW after drowning.
    Fixed a bug allowing a destroyed tank to continue gathering XP for spotting enemy vehicles.
    Fixed camouflage errors of the Pz V/IV, A-32, M6A2E1 tanks.
    Fixed inscriptions and emblems of the KV-5, M5 Stuart tanks.
    Fixed incorrect displaying of hit/penetration marks on the KV-1S, Т110Е4.
    Fixed incorrect shot effects of the 8.8cm KwK43 L/71 gun for the Tiger tank, 120 mm Gun T122 and 120 mm Gun M58 for the M103 tank.
    Fixed incorrect exhaust effect of the В-2К engine for the KV engine.
    Fixed the description of the “Top Gun” and “Sniper” achievements requirements.
    Fixed the description of the “de Langlade's Medal” achievement.
    Fixed the rare issue causing players to be placed into excluded game modes.
    Fixed the disappearance burning effects on nearby vehicles.
    Fixed the collision models for some buildings and objects.
    Fixed the problem of entering ‘pre-battle UI’ during special battles, which one could leave afterward.
    Fixed the discrepancies of W/L ratio percentage in different statistics windows.
    Removed the damage dealt to own vehicle form the battle efficiency tab.
    Fixed the rare occurence of an ammo rack critical hit not being counted in the after-battle statistics.\
    Fixed the erroneous display of an SPG as a Tank on the mini map.
    The sniper reticule settings no longer influce the arcade reticule settings.
    Fixed some errors in the complaints list of the after-battle statistics.
    Fixed an issue with the connection indicator.
    Fixed the rare bug allowing a high-speed aim while using auto-aim during a full-stop of the vehicle.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

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