Stuff in Games that was once great and is now dull Page 2

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  • Deleted user 11 February 2010 18:38:30
    squarejawhero wrote:
    Crouch.

    Lean.

    Surely these are about as dull as the ability to move a character?
  • Deleted user 11 February 2010 18:38:33
    Hyrule, Zoras and Gorans!
  • Duffking 11 Feb 2010 18:40:14 7,571 posts
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    Call of Duty multiplayer.
  • ziggy_played_guitar 11 Feb 2010 18:40:16 24 posts
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    WinterSnowblind wrote:
    kalel wrote:
    I remember when Shenmue came out and QTEs were seen as a genuine innovation.

    Games don't even do them right anymore.. Remember in Shenmue how they'd flash up on the screen for a few seconds, and then you had to press the right button? Why do they suddenly pop out of nowhere in games like Bayonetta, resulting in a death if you don't react within a split second?


    They don't pop out of nowhere in Bayonetta, you have a big purple circle that closes in (ok, real quick...).
  • Deleted user 11 February 2010 18:40:49
    TearYouAsunder wrote:
    Hyrule, Zoras and Gorans!

    I swear if I get a fucking boomerang at the end of the first dungeon in the next one, I'm ending my relationship with Nintendo forever.
  • RedSparrows 11 Feb 2010 18:41:11 24,252 posts
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    Killing people. Well, it still is 'great', but srsly, too much!


  • RedSparrows 11 Feb 2010 18:42:39 24,252 posts
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    kalel wrote:
    TearYouAsunder wrote:
    Hyrule, Zoras and Gorans!

    I swear if I get a fucking boomerang at the end of the first dungeon in the next one, I'm ending my relationship with Nintendo forever.

    It was the third dungeon in OOT!
  • Deleted user 11 February 2010 18:42:41
    Cover mechanics.

    Fuxxakes everyone's doing it.

    Hopefully that Brink will sort it out a bit.
  • Deleted user 11 February 2010 18:43:13
    RedSparrows wrote:
    kalel wrote:
    TearYouAsunder wrote:
    Hyrule, Zoras and Gorans!

    I swear if I get a fucking boomerang at the end of the first dungeon in the next one, I'm ending my relationship with Nintendo forever.

    It was the third dungeon in OOT!

    Yeah, fair play. They know how to mix it up.
  • Deleted user 11 February 2010 18:43:15
    Shooting.
  • Deleted user 11 February 2010 18:46:03
    kalel wrote:
    RedSparrows wrote:
    kalel wrote:
    TearYouAsunder wrote:
    Hyrule, Zoras and Gorans!

    I swear if I get a fucking boomerang at the end of the first dungeon in the next one, I'm ending my relationship with Nintendo forever.

    It was the third dungeon in OOT!

    Yeah, fair play. They know how to mix it up.

    And it was the second dungeon in Spirit Tracks ;)
  • ecu 11 Feb 2010 18:51:57 77,318 posts
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    kalel wrote:
    ecureuil wrote:
    Syrok wrote:
    FPS games in general. Nothing changed in the last two decades aside from some eye and ear candy. You still can't vault over waist-high boxes.

    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.

    Maybe something where you don't even shoot anything, and the "shooting" is in fact a clever portal type mechanic used for solving puzzles.

    Also a cool song at the end would be good.

    And cake.

    Hm, interesting. I never considered Portal to be an FPS, although I suppose it is. More like FPP.
  • wizbob 11 Feb 2010 18:51:59 788 posts
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    Audiotapes left around levels instead of labour-intensive NPCs.
  • SirScratchalot 11 Feb 2010 18:52:13 7,877 posts
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    SPAM wrote:
    When were escort quests great?
    Wing commander.
    Cause you could fail and it would just deteriorate the general situation in the sector, or you could feel like a genuine bad-ass when succesfully defending a vulnerable freighter.
  • SirScratchalot 11 Feb 2010 18:53:01 7,877 posts
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    Metalfish wrote:
    ecureuil wrote:
    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.
    What, like Mirror's edge?

    /Scarpers
    Or Portal?
    A bit of System Shock or Ultima Underworld if we go old-school.
  • Deleted user 11 February 2010 18:55:43
    TearYouAsunder wrote:
    Hyrule, Zoras and Gorans!

    YOU SHUT YOUR WHORE MOUTH.
  • heyyo 11 Feb 2010 19:05:33 14,369 posts
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    walls.
  • Deleted user 11 February 2010 19:08:43
    squarejawhero wrote:
    Cover mechanics.

    Fuxxakes everyone's doing it.

    Hopefully that Brink will sort it out a bit.
    Fuck me yes, I hate that with a passion.
  • Obiwanshinobi 11 Feb 2010 19:10:20 866 posts
    Seen 3 months ago
    Registered 6 years ago
    ecureuil wrote:
    Syrok wrote:
    FPS games in general. Nothing changed in the last two decades aside from some eye and ear candy. You still can't vault over waist-high boxes.

    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.
    Say "hello" to my little Thief.
  • Megapocalypse 11 Feb 2010 19:11:21 5,518 posts
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    Registered 10 years ago
    Stealth.
  • MiniAmin 11 Feb 2010 19:13:20 3,497 posts
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    Bullet time.
  • Cappy 11 Feb 2010 19:17:57 12,118 posts
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    ziggy_played_guitar wrote:
    Respawning enemies, then ?

    I doubt anybody has ever been particularly fond of that mechanic.

    It reached it's nadir pretty early on, Rare in their Ultimate guise gave us numerous 8-Bit games where enemies would spawn directly into your path leaving you no time to react. It's one of the reasons their early games were so impossibly hard.

    My own nomination would be user interface elements untidily scattered over the screen. Twilight Princess was a serious offender, between the map, Rupee counter, action icon display and health you were left with only a tiny area in the middle of the screen unmolested and clear from distractions.

    Why does it take up so much space to tell me how much health I've got? How about something tidier and more compact like a bar? It's spreading across the screen like the St. Valentine's cancer.

    Why the Hell does anybody need to know how many Rupees they've got all the way through the bloody game? Am I supposed to be monitoring the Hyrule currency markets whilst I'm playing? Shit! The Rupee is sliding against the Gil! Fuck! Better call my broker. Buy Zenny! Buy Zenny!

    Basically when you see that sort of mess you know the people making Twilight Princess didn't have a clue, they were running on autopilot. Must... Please... Fanboys... Thank god such things are going out of fashion with user interface elements getting scaled down and phased out these days.
  • Deleted user 11 February 2010 19:24:48
    Stuff on the screen ftw!!
  • mrpon 11 Feb 2010 19:27:32 29,579 posts
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    /plasma cuts Crispy

    Give yourself 5 or gig, you're worth it.

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