Stuff in Games that was once great and is now dull

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  • Youthist 11 Feb 2010 18:20:34 10,777 posts
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    Yeah so - What aspects of games did you once love and now groan at?

    To get the ball rolling :

    - Escort quests (ugh)
    - Bosses that are impossible at first until you learn their attack pattern and then easy (ugh 2)
  • Deleted user 11 February 2010 18:21:30
    I remember when Shenmue came out and QTEs were seen as a genuine innovation.
  • Deleted user 11 February 2010 18:23:07
    When were escort quests great?
  • Youthist 11 Feb 2010 18:23:43 10,777 posts
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    SPAM wrote:
    When were escort quests great?

    In Resi4 IIRC.

    or, when they were "new and exciting" as a gameplay element instead of "tired and lazy".
  • Nanocrystal 11 Feb 2010 18:25:33 1,331 posts
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    JRPGs.
  • Deleted user 11 February 2010 18:27:39
    SPAM wrote:
    When were escort quests great?

    ICO shows that escort type gameplay can be fantastic. Very rare though.

    No mechanic is automatically crap imo, it's just down to the implementation.
  • Deleted user 11 February 2010 18:27:40
    Crouch.

    Lean.

    Iron sights.
  • PearOfAnguish 11 Feb 2010 18:27:51 7,550 posts
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    But Resident Evil 4 only came out a few years ago. Escort missions have been around for ages, and they've always been crap.
  • Youthist 11 Feb 2010 18:28:39 10,777 posts
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    Creeping so you dont alert guards
  • Deleted user 11 February 2010 18:29:05
    Jumping on heads. I mean who the fuck does that? Pfft.
  • Nanocrystal 11 Feb 2010 18:29:24 1,331 posts
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    Sniper rifle sway.
  • Youthist 11 Feb 2010 18:30:12 10,777 posts
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    PearOfAnguish wrote:
    But Resident Evil 4 only came out a few years ago. Escort missions have been around for ages, and they've always been crap.

    Well it was over 5 years ago.It is an example of a very nice implementation of it too me thunks.
  • Deleted user 11 February 2010 18:30:17
    brotherbob wrote:
    Sonic.

    Fuck you, buddy. FUCK YOU.

    Pissing on my dreams...
  • Syrok Designer, Tarsier Studios 11 Feb 2010 18:30:55 14,092 posts
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    FPS games in general. Nothing changed in the last two decades aside from some eye and ear candy. You still can't vault over waist-high boxes.
  • ziggy_played_guitar 11 Feb 2010 18:30:57 24 posts
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    Yes, deathmatch. Wait, no, deathmatch was never great.
  • VoodooGibson 11 Feb 2010 18:31:07 37 posts
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    Killing things that are being escourted, on the other hand, is still fun!
  • Deleted user 11 February 2010 18:31:25
    It should have got dull by now, but I'm still not bored of blowing up red barrels.
  • Deleted user 11 February 2010 18:31:36
    FPS games.
  • Syrok Designer, Tarsier Studios 11 Feb 2010 18:32:08 14,092 posts
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    :)
  • ecu 11 Feb 2010 18:33:51 77,868 posts
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    Syrok wrote:
    FPS games in general. Nothing changed in the last two decades aside from some eye and ear candy. You still can't vault over waist-high boxes.

    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.
  • VoodooGibson 11 Feb 2010 18:34:22 37 posts
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    Try it again now and check out the frame rate...
  • VoodooGibson 11 Feb 2010 18:36:05 37 posts
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    Sup. That used to be great too. Kind of
  • Metalfish 11 Feb 2010 18:36:21 8,939 posts
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    ecureuil wrote:
    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.
    What, like Mirror's edge?

    /Scarpers
  • WinterSnowblind 11 Feb 2010 18:36:37 1,255 posts
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    kalel wrote:
    I remember when Shenmue came out and QTEs were seen as a genuine innovation.

    Games don't even do them right anymore.. Remember in Shenmue how they'd flash up on the screen for a few seconds, and then you had to press the right button? Why do they suddenly pop out of nowhere in games like Bayonetta, resulting in a death if you don't react within a split second?
  • ziggy_played_guitar 11 Feb 2010 18:36:57 24 posts
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    Respawning enemies, then ?
  • Deleted user 11 February 2010 18:38:11
    ecureuil wrote:
    Syrok wrote:
    FPS games in general. Nothing changed in the last two decades aside from some eye and ear candy. You still can't vault over waist-high boxes.

    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.

    Maybe something where you don't even shoot anything, and the "shooting" is in fact a clever portal type mechanic used for solving puzzles.

    Also a cool song at the end would be good.

    And cake.
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