Stuff in Games that was once great and is now dull

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  • Youthist 11 Feb 2010 18:20:34 10,083 posts
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    Yeah so - What aspects of games did you once love and now groan at?

    To get the ball rolling :

    - Escort quests (ugh)
    - Bosses that are impossible at first until you learn their attack pattern and then easy (ugh 2)

    "Good chess players think one move ahead. Great chess players think two or three moves ahead."

  • Deleted user 11 February 2010 18:21:30
    I remember when Shenmue came out and QTEs were seen as a genuine innovation.
  • Deleted user 11 February 2010 18:23:07
    When were escort quests great?
  • Youthist 11 Feb 2010 18:23:43 10,083 posts
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    SPAM wrote:
    When were escort quests great?

    In Resi4 IIRC.

    or, when they were "new and exciting" as a gameplay element instead of "tired and lazy".

    "Good chess players think one move ahead. Great chess players think two or three moves ahead."

  • Nanocrystal 11 Feb 2010 18:25:33 1,130 posts
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    JRPGs.
  • Deleted user 11 February 2010 18:27:39
    SPAM wrote:
    When were escort quests great?

    ICO shows that escort type gameplay can be fantastic. Very rare though.

    No mechanic is automatically crap imo, it's just down to the implementation.
  • Deleted user 11 February 2010 18:27:40
    Crouch.

    Lean.

    Iron sights.
  • PearOfAnguish 11 Feb 2010 18:27:51 7,496 posts
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    But Resident Evil 4 only came out a few years ago. Escort missions have been around for ages, and they've always been crap.
  • Youthist 11 Feb 2010 18:28:39 10,083 posts
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    Creeping so you dont alert guards

    "Good chess players think one move ahead. Great chess players think two or three moves ahead."

  • Deleted user 11 February 2010 18:29:05
    Jumping on heads. I mean who the fuck does that? Pfft.
  • Nanocrystal 11 Feb 2010 18:29:24 1,130 posts
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    Sniper rifle sway.
  • Youthist 11 Feb 2010 18:30:12 10,083 posts
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    PearOfAnguish wrote:
    But Resident Evil 4 only came out a few years ago. Escort missions have been around for ages, and they've always been crap.

    Well it was over 5 years ago.It is an example of a very nice implementation of it too me thunks.

    "Good chess players think one move ahead. Great chess players think two or three moves ahead."

  • Deleted user 11 February 2010 18:30:17
    brotherbob wrote:
    Sonic.

    Fuck you, buddy. FUCK YOU.

    Pissing on my dreams...
  • Syrok Designer, Tarsier Studios 11 Feb 2010 18:30:55 14,034 posts
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    FPS games in general. Nothing changed in the last two decades aside from some eye and ear candy. You still can't vault over waist-high boxes.
  • ziggy_played_guitar 11 Feb 2010 18:30:57 24 posts
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    Yes, deathmatch. Wait, no, deathmatch was never great.
  • VoodooGibson 11 Feb 2010 18:31:07 37 posts
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    Killing things that are being escourted, on the other hand, is still fun!
  • Deleted user 11 February 2010 18:31:25
    It should have got dull by now, but I'm still not bored of blowing up red barrels.
  • Deleted user 11 February 2010 18:31:36
    FPS games.
  • Syrok Designer, Tarsier Studios 11 Feb 2010 18:32:08 14,034 posts
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    :)
  • ecu 11 Feb 2010 18:33:51 77,311 posts
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    Syrok wrote:
    FPS games in general. Nothing changed in the last two decades aside from some eye and ear candy. You still can't vault over waist-high boxes.

    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.
  • VoodooGibson 11 Feb 2010 18:34:22 37 posts
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    Try it again now and check out the frame rate...
  • VoodooGibson 11 Feb 2010 18:36:05 37 posts
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    Sup. That used to be great too. Kind of
  • Metalfish 11 Feb 2010 18:36:21 8,874 posts
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    ecureuil wrote:
    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.
    What, like Mirror's edge?

    /Scarpers
  • WinterSnowblind 11 Feb 2010 18:36:37 1,250 posts
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    kalel wrote:
    I remember when Shenmue came out and QTEs were seen as a genuine innovation.

    Games don't even do them right anymore.. Remember in Shenmue how they'd flash up on the screen for a few seconds, and then you had to press the right button? Why do they suddenly pop out of nowhere in games like Bayonetta, resulting in a death if you don't react within a split second?
  • ziggy_played_guitar 11 Feb 2010 18:36:57 24 posts
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    Respawning enemies, then ?
  • Deleted user 11 February 2010 18:38:11
    ecureuil wrote:
    Syrok wrote:
    FPS games in general. Nothing changed in the last two decades aside from some eye and ear candy. You still can't vault over waist-high boxes.

    I think there's room for a really innovative FPS game. Something that really tears up the rulebook and makes us look at the genre in a completely different way.

    Maybe something where you don't even shoot anything, and the "shooting" is in fact a clever portal type mechanic used for solving puzzles.

    Also a cool song at the end would be good.

    And cake.
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