Far Cry 3

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  • Deleted user 25 November 2009 06:13:39
    They're working on it.
  • DUFFMAN5 25 Nov 2009 06:44:19 14,444 posts
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    They have a lot to make up, after FC2. Could and should have been a really good game, however as most of us know it was not, oh and it had the mother of all bugs. I lost 45 hours on it!

    "Duffman is thrusting in the direction of the problem! Oh, yeah!"

  • Deleted user 25 November 2009 06:52:24
    I think the developer was stung by the criticism Far Cry 2 received tbh so I'm sure they will make sure stuff like super-vision enemies and respawning guard posts are less of a problem...
  • DUFFMAN5 25 Nov 2009 07:01:36 14,444 posts
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    Things to make FC 3 FUN and not a chore.
    1. If guns are going to jam, at least let the oppositions do like wise.
    2. Respawning guard posts, at least let this be over a 24 (in game) time cycle.
    3. Make the map smaller, or even better give us a lot more vehicles, more bus depots, maybe a 1 man chopper
    4. If in Africa more wild life
    5. As N@ states, no more super vision snipers that can see you no matter how dark and how well you are camouflaged in the world.

    I really wanted to like FC2, and did have some fun with it but the game fought you all the way

    "Duffman is thrusting in the direction of the problem! Oh, yeah!"

  • Deleted user 25 November 2009 09:13:53
    Hopefully AC2's success will wake them up a bit.
  • Roarster 25 Nov 2009 09:49:18 152 posts
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    Is it wrong that despite hating FC2, I find myself interested in this game?

    Here's what I'd like to see fixed:
    1. Guards sucking up 20 bullets despite only wearing a t-shirt.
    2. The respawning guard posts (obviously).
    3. People randomly attacking you for no reason. Why did everyone in a car find you a target? Were they all big racialists or something?
    4. The jumping from one end of the map to another. Just because it's open world doesn't mean they have to send you all over the place for a mission. Why not concentrate it on an area before sending you further about.
    5. The lack of checkpoints. There was nothing more annoying than travelling half the map and getting killed just before you reached the target area which would mean a trip back to the last safe house.
  • RunningMan 25 Nov 2009 10:07:44 2,386 posts
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    Loved FC2, but agree with all of the above comments. Be fantastic as DUFFMANS noted to be wading through a river and then get taken out by a croc! More weapons as well.
  • gallow 25 Nov 2009 10:32:19 481 posts
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    I really enjoyed FC2 and played solidly from start to finish. I really liked the atmosphere and the environment. I came to the conclusion that all the characters in the game are assholes only looking out for themselves including yourself.

    Guard posts stopped being a problem once I armed myself with the 4 round grenade launcher and then upgraded the jeep with a Mark 19.

    My best experience in the game was sneaking into a camp based on raised platforms over a swamp. I fired a single shot killing the target and then sneaked back out.
  • Rauha 29 Aug 2010 00:50:43 4,271 posts
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    Swedish rumours.
  • beastmaster 29 Aug 2010 08:27:19 11,205 posts
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    Fucking loved Far Cry 2. All of it.

    /shrugs

    The Resident Evil films. I'm one of the reasons they keep making them.

  • PearOfAnguish 29 Aug 2010 11:17:52 7,156 posts
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    Interesting, didn't know a sequel was coming. Far Cry 2 was disappointing, but it was a close thing. Be nice to think they took the criticism on board.
  • AaronTurner 29 Aug 2010 11:20:17 7,602 posts
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    I'd be happy with the same visual quality, it seemed to run pretty well on unspectacular systems too. It's just nailing down a few game mechanics could make this a no.1 game.
  • RedSparrows 29 Aug 2010 11:46:13 22,104 posts
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    Far Cry 2 was infinitely more interesting a game than any number of far more critically acclaimed titles in the past three or so years. Despite its flaws, it also played very well - most of the time. The reaction to it has been brutally unfair, imo.
  • dsmx 29 Aug 2010 11:47:02 7,563 posts
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    How could anyone love far cry 2? it was a clusterfuck of stupid design decisions that Overpowered what could of been a great game.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • RedSparrows 29 Aug 2010 11:48:14 22,104 posts
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    Because some of us can actually work out how to deal with these design decisions and not drop the game at the merest hint of annoyance? That, coupled with the tone and outlook of the game.
  • dsmx 29 Aug 2010 11:55:44 7,563 posts
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    Merest hint? Every part of that game annoyed me in some way, the tone and outlook I quite liked, except for the fact that apparently the plains of africa have cliffs everywhere.

    Guns that instantly go rusty if you pick up the AI's, the checkpoints respawning, the 2 kinds of mission endlessly repeated, the fact that every mission was deliberately designed to take you across the entire map then take you the back the other way to pad out the game, the perfect vision snipers, the bullet proof tshirt wielding enemies. I could go on but most people already know the annoyances I just want to get it off my chest.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • Derblington 29 Aug 2010 12:09:55 21,354 posts
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    The only thing that annoyed me about FC2 was the respawning checkpoints, and then it was only the speed at which it happened.
  • dsmx 29 Aug 2010 12:14:21 7,563 posts
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    Now that I've got that off my chest I will add this I can see a great game in there, however the devs for whatever reason chose to release it without fixing the numerous and obvious flaws in the game. It's sad really I tried to like Far Cry 2 but the only things I liked about it was the first hour before you realise your going to be doing exactly the same missions for 95% of the game and the final mission when it became a normal shooter and suddenly became fun.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • PearOfAnguish 29 Aug 2010 12:35:56 7,156 posts
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    Mod support would be nice this time. Mods could have saved the last one.
  • dsmx 29 Aug 2010 12:37:40 7,563 posts
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    Indeed it could of, however I don't think it should be up to modders to turn games into what they should of been. Mods should be there to offer something different to the standard game not turn the original game into what it should of been.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • PearOfAnguish 29 Aug 2010 12:43:28 7,156 posts
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    Well, obviously. But it would have been nice eh?
  • Vortex808 29 Aug 2010 12:45:48 6,980 posts
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    Personally, i really rather liked FC2 - there were some nasty glitches/bugs and the near instantly re-spawned guard points were really annoying, but i actually really liked the overall feel. Mind you, i did somehow fluke avoiding the critical game-stopping one. Which maybe means i enjoyed it more than a lot of others who got prevented from completing it.

    Multiplayer was quite enjoyable, except for host quitting to stop you getting exp, and the odd lobby of team stacking high ranks on one side or host kicking good players on the opposing team.

    I will look out for updates on FC3 with interest.
  • Deleted user 29 August 2010 12:45:49
    I loved it, the negatives that everyone complain about like the mercenaries being able to see you from miles away just added to the suspense for me. With a good big TV and decent surround sound (headphones) I found it very fun dealing with them. Can not wait for the new one.
  • ResidentKnievel 29 Aug 2010 12:49:21 6,137 posts
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    The multi-player was really bland in the last one, with the big open spaces and vehicles they should have made it feel more like Halo than Call of duty.

    [code]Armoured_Bear wrote:
    Unlike yourself, I don't have a weird obsession with any platform.[/code]

  • SomaticSense 29 Aug 2010 12:50:18 8,002 posts
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    DUFFMAN5 wrote:
    2. Respawning guard posts, at least let this be over a 24 (in game) time cycle.

    100% agree with this.

    3. Make the map smaller, or even better give us a lot more vehicles, more bus depots, maybe a 1 man chopper

    No. No, no, no, no. No.

    One of the best things about the game was the map and the size of it. Just because you couldn't be arsed and just wanted a more precise fast travel feature so you can get to shooting stuff 0.01 seconds after the mission has been handed out, doesn't mean it was bad game design.

    Planning routes and approaches, and travelling through jungle and savanna was what gave the game it's unique feel of being in Africa. Take that away, and it just wouldn't have the same feel.

    The game had it's problems which cut it short from being amazing, but tbh honest it sounds like you are less after a sequel, and more after another game altogether.
  • Vortex808 29 Aug 2010 13:12:23 6,980 posts
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    Don't shrink the map, i had a great time trying to ninja about and sneak up on guard posts. They were crack-shots from miles away once you let them know you were there mind.

    I quite enjoyed pootling about in a jeep or even on foot if your car got destroyed and then getting side-tracked to go off diamond hunting etc when the signal increased.
  • dsmx 29 Aug 2010 13:12:38 7,563 posts
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    The map was big and that was nice but they had only really had 2 kinds of missions to fill it with, now if your going to make a big map you need to fill it with interesting and varied things to do or it becomes a chore to do the missions. There is no point making a big map if you don't fill it with anything interesting.

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • PearOfAnguish 29 Aug 2010 13:23:31 7,156 posts
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    DUFFMAN5 wrote:
    1. If guns are going to jam, at least let the oppositions do like wise.

    Has any game ever had this? It'd be atmospheric if done right. Could make it so depending on the situation they hide and try to fix it, call their buddies to cover, run away, come at you with a pistol or knife etc.

  • lavalant 29 Aug 2010 18:25:40 1,268 posts
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    In Perfect Dark enemies guns would jam which would prove a godsend on perfect agent if one caught you by surprise. FC2 was a horrible game in so many ways but mainly shooting people was actually a chore.
  • AaronTurner 29 Aug 2010 18:37:19 7,602 posts
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    PearOfAnguish wrote:
    DUFFMAN5 wrote:
    1. If guns are going to jam, at least let the oppositions do like wise.

    Has any game ever had this? It'd be atmospheric if done right. Could make it so depending on the situation they hide and try to fix it, call their buddies to cover, run away, come at you with a pistol or knife etc.


    Yeah, there's a game called Far Cry 2 that has this :)
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