Tomb Raider 9 / reboot Page 66

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  • L_Franko Moderator 20 Mar 2013 14:24:27 9,692 posts
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    Bacause the people we shoot in the face are trying to do the same to us.
  • dominalien 20 Mar 2013 14:33:53 6,745 posts
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    Yeah, that's the basic distinction.

    Btw, I think the deer killing was done and presented well, for a video game. Helped flesh out the character.

    As a general rule, I agree that cruelty towards animals should be discouraged at all costs. There are enough horrible people in the world as it is.

    PSN: DonOsito

  • Humperfunk 20 Mar 2013 14:59:13 1,614 posts
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    I spent twenty minutes after I finished it killing as many animals as possible to obtain salvage to finish upgrading my guns. Those deers carry round fuck loads, so killing them for rewards enhanced the satisfaction I got already from killing the helpless cunts.

    Hey it's not cruelty, they're make believe!

    PSN & NNID: Wedjwants

  • kinky_mong 20 Mar 2013 15:03:22 9,609 posts
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    I tested cosmetics on the deers before plugging an arrow in to their pointless little faces. Those European courts can't touch me in a computer game! MWAHAHAHA!

    I'll never get my Orc looking the same again.

  • Cappy 20 Mar 2013 17:34:54 11,707 posts
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    Blotto wrote:
    Not having a go, but just for the debate..

    Why do you have an issue killing animals in games but not shooting people in the face?
    I extend the same courtesy to humans, though very few games let me get by without a fight, that's why I always loved the Metal Gear Solid games, there were other options besides shooting somebody in the face. The distinction is that it's defence.

    A game like Uncharted doesn't make it easy but I even explored the limits of how far you can get without killing there also.
  • Demikaze 20 Mar 2013 18:30:46 6,698 posts
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    Completed this last night. Good game, loved the beginning and wish she'd stayed 'green' for a bit longer as the cathasis as she lays waste to her oppressors would be all the greater. Definitely too much combat, and combat that didn't feel particularly tactile. My favourite parts were stealthy bow takedowns, but in the full blown action moments, there was little strategy. Mostly clamber clamber clamber swipe with axe swipe with axe finish with axe clamber clamber clamber behind cover shoot man in head get shot to b&w buggery let go of left trigger heal shoot man in head get shot to b&w buggery, etc. I was playing on hard, but don't see how easier enemies would improve it.

    Also, law of diminishing returns, every time she falls over, I care a little less.

    My favourite moment, one of the few grand moments that doesn't have things exploding or take place in a cutscene, is seeing row upon row of Stormguard guardians as you climb above their heads. I thought that was brilliant. Then I recalled sadly that I got that feeling exploring in Legend, Anniversary, and Underworld all the time.

    I sound overally critical, I've never played Uncharted, and I love the new Lara and I loved exploring. I also take no exception whatsoever to the crew, they're fine. The story is perfectly serviceable. It's the darn combat that let's it down, really.

    Edited by Demikaze at 18:32:13 20-03-2013
  • RelaxedMikki 20 Mar 2013 18:32:22 892 posts
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    Dishonored pissed me off a bit on this front.

    Basically, it felt like the game was marking me down if I killed too many people, but then it only gave me relatively crappy ways of non-lethally disposing of enemies...
  • Humperfunk 20 Mar 2013 18:41:32 1,614 posts
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    To be fair I obviously don't, was a joke.

    Edited by Humperfunk at 18:42:11 20-03-2013

    PSN & NNID: Wedjwants

  • Daddy-Doom-Bar 20 Mar 2013 18:50:02 2,378 posts
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    Goodfella doesnt do jokes.

    You must be the change you wish to see in the world - Ghandi

  • kinky_mong 20 Mar 2013 19:11:25 9,609 posts
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    Goodfella-Bot 3000 knows not of these thing you humans call humour or enjoyment.

    I'll never get my Orc looking the same again.

  • Humperfunk 20 Mar 2013 19:16:20 1,614 posts
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    Goodfella is angry and read into an obviously lighthearted comment as a serious comment. Shame.

    PSN & NNID: Wedjwants

  • King_Edward 20 Mar 2013 19:35:02 11,454 posts
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    So you didn't kill any animals?
  • Humperfunk 20 Mar 2013 19:46:11 1,614 posts
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    Very good.

    PSN & NNID: Wedjwants

  • HarryPalmer 21 Mar 2013 11:44:17 2,634 posts
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    I'm at about the 70% mark, the similarities to Uncharted are getting pretty galling now. Even the timing of thesupernatural monster enemy type revealis near identical. Far too much shooting, far too linear. Getting bored now, after such a promising start.
  • Scimarad 26 Mar 2013 23:17:51 8,501 posts
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    God, this game is infuriating! She seems to forget about the storms when telling people to 'get to the chopper!' and then she suddenly remembers at the dramatically correct moment. She spends bloody ages listening to the bad guy ramble on when she could have shot him in the head about five times from cover and then when she gets rushed by his goons she suddenly forgets she's carrying a fucking shotgun!

    I like gameplay Lara but cut-scene Lara is an utter fucking moron...
  • krushing 28 Mar 2013 11:18:37 776 posts
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    Finished this yesterday. Despite it being so very Uncharted-y, way too violent for its own good and being a bit combat-heavy, it's still a good old good game. That is, it's enjoyable to play and seeing where the story goes.

    And yeah, multiple points where she could have just taken the bad guy out with ease. Actually even one point that's not a cutscene where you have a second or two to take a shot at him, but I doubt anything would've happened even if I hadn't missed...

    I also wondered at that room full of body parts. It doesn't really play any part in the story, and she doesn't seem to be at all bothered by it before slipping away. It isn't really horrifying, just feels very out of place.

    The EG review is mostly spot on on this one.
  • Deleted user 28 March 2013 11:42:59
    Scimarad wrote:
    God, this game is infuriating! She seems to forget about the storms when telling people to 'get to the chopper!' and then she suddenly remembers at the dramatically correct moment. She spends bloody ages listening to the bad guy ramble on when she could have shot him in the head about five times from cover and then when she gets rushed by his goons she suddenly forgets she's carrying a fucking shotgun!

    I like gameplay Lara but cut-scene Lara is an utter fucking moron...
    Um self preservation?
  • HarryPalmer 28 Mar 2013 11:43:13 2,634 posts
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    @krushing - Yeah, that bit was ridiculous. She doesn't bat an eyelid. You would expect a "yuck" at least.
  • L_Franko Moderator 28 Mar 2013 11:45:06 9,692 posts
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    I liked the game. It could have been a little less combat heavy in place of more interesting puzzles but it was still enjoyable overall.
  • Deleted user 28 March 2013 12:03:23
    I loved it, yes it copied, yes it had too much combat, qte etc. However for pure entertainment it is my favourite game over the past year after dishonoured and I've played many great games over past year.
  • feeg86 28 Mar 2013 12:16:02 584 posts
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    I notice it's on Game for 25 notes. Seems very reasonable.
  • King_Edward 28 Mar 2013 13:07:20 11,454 posts
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    The worst game I've played all year. This doesn't mean much as I've only been playing awesome sauce, but it is still technically true.
  • khaz 28 Mar 2013 13:17:48 2,593 posts
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    Its the most disappointing i've played so far which is annoying. There's nothing bad in there, its just so derivative.

    And that post I made earlier on the concepts Crystal Dynamics discarded before making this game makes me even more annoyed. Grraaagghhh!
  • kinky_mong 28 Mar 2013 13:43:46 9,609 posts
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    Best game I've played in years.

    Balance restored.

    I'll never get my Orc looking the same again.

  • Deckard1 28 Mar 2013 13:45:08 25,526 posts
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    Games great. Went a touch too shooter towards the end, but still a very very good game.

    Called it

  • bitch_tits_zero_nine 28 Mar 2013 13:48:11 6,654 posts
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    Pretty good. Entirely throwaway, but pretty good.
  • crimpy 1 Apr 2013 01:08:24 58 posts
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    New single player dlc tomb [link http://store.steampowered.com/app/208812/[/link] Tomb Raider: Tomb of the Lost Adventurer. Took about 10 minutes to complete. Way to easy but well done.

    Do you know what "nemesis" means?

  • Phattso Moderator 1 Apr 2013 05:36:28 12,729 posts
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    I started this at the weekend and it's bloody excellent. The bow is immensely satisfying to use, and thus far I've been able to stealth when I wanted and go in guns-blazing when I've wanted with equal efficacy.

    I really wish the slower paced 'survival' opening had lasted longer. The deer hunting bit was reminiscent of the same bit in Assassin's Creed III, and just as much fun. A few more of the smaller areas with more of the naturey bits before it expanded into the larger hubs wouldn't have gone amiss.

    I'm even enjoying the collectibles, and I'm glad that each area has its own challenge rather than just rinse and repeat the same ones again and again (not that it makes a difference in real terms, but if _feels_ different).

    Having the optional Tombs branching off the hubs is also really really nice. The older TR games were basically just a dozen of such rooms spliced together to form a tomb, and frequently I found them overly long. These have perhaps overcompensated somewhat, but I like the idea. It's a bit like Far Cry 3 vs. Far Cry 2. They made the right calls on what to change, but took it a little too far. But it really does feel like I'm actually exploring a cohesive space for a change - all the globe-trotting of the previous games were to their detriment at times. Build a believable world and drop the game into it, and it feels like they have in this new one.

    I've never been too attached to the Tomb Raider franchise. The first one I finished actually was the first Crystal Dynamics one. While I miss much of those previous three CD games, I don't miss their fucking awful combat and really shonky difficulty spikes. And what I don't miss from the originals back in the day is the shitty controls. :)

    The reboot could definitely use much much less of the QTE bollocks though. Too much insta-death for absolutely no reason. I'd rather another cutscene than have to memorise the joystick inputs to avoid skewering Lara's skull on a pole. With so much care and polish lavished elsewhere to make it a contemporary experience, this stands out as an anachronism.


    tl;dr: wasn't expecting much, came away delighted. Don't know, or care, if it's a "Tomb Raider" game or experience personally, I'm just happy it's a great game.
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