ZuluHero wrote:No. I mean I thought the optional tombs were the ones we were saying were too easy.King_Edward wrote:Yes and that's why they were in non-critical tombs. Players who felt comfortable with the difficulty of them could try and solve them, likewise players that found them too difficult could just leave them alone and carry on with the game. That's why there is nothing too taxing on the critical path.ZuluHero wrote:I thought those were the ones we were talking about.
I think that's why they stuck the more 'taxing' puzzles in optional tombs though, to go some way towards that equilibrium.
Tomb Raider 9 / reboot • Page 65
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King_Edward 9,315 posts
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Darth_Flibble 1,293 posts
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Registered 8 years agoAll the tombs are easy, first optional one I found, just needed to get the timing down with the gusts of widn but once you did its easy. Sadly game designers have to make the games for people who hate puzzles -
RyanDS 7,616 posts
Seen 2 hours ago
Registered 5 years agoKing_Edward wrote:
I don't think there was a single actual puzzle in the game that took more than 20 seconds of thought.ZuluHero wrote:
No. I mean I thought the optional tombs were the ones we were saying were too easy.King_Edward wrote:
Yes and that's why they were in non-critical tombs. Players who felt comfortable with the difficulty of them could try and solve them, likewise players that found them too difficult could just leave them alone and carry on with the game. That's why there is nothing too taxing on the critical path.ZuluHero wrote:
I thought those were the ones we were talking about.
I think that's why they stuck the more 'taxing' puzzles in optional tombs though, to go some way towards that equilibrium.
I'm not saying we should go back to Tomb Raider 2 where I was stuck for a week and spent hours upon hours trying to figure out something, but it would be nice to take a break from the action. -
xuiton 22 posts
Seen 3 days ago
Registered 2 years agoplayed the first 30 mins at my gfs. game felt like uncharted through and through.
game tells you where everything is, where to go and what to do next in a thin corridor.
i guess its fun but not massively impressed. -
ZuluHero 2,534 posts
Seen 1 hour ago
Registered 7 years agoKing_Edward wrote:
Yeah they were. But my point was that the only real 'puzzles' in the game are in the optional tombs. My comment(s) were in response to Goodfella saying about how it would be nice for developers to provide options and alternatives for all players which, too easy or not, CD have tried to do with TR. It's up to you how you play, I think you can agree that most if not all people could blast through the story line without too much trouble, and likewise those (like us) who want more adventure and (a little) puzzle solving can choose to spend the time searching out those challenges (those optional tombs).ZuluHero wrote:
No. I mean I thought the optional tombs were the ones we were saying were too easy.King_Edward wrote:
Yes and that's why they were in non-critical tombs. Players who felt comfortable with the difficulty of them could try and solve them, likewise players that found them too difficult could just leave them alone and carry on with the game. That's why there is nothing too taxing on the critical path.ZuluHero wrote:
I thought those were the ones we were talking about.
I think that's why they stuck the more 'taxing' puzzles in optional tombs though, to go some way towards that equilibrium.
Though next time lets hope they give us slightly more taxing puzzles to solve, eh?.gif)
Edited by ZuluHero at 20:02:37 17-03-2013 -
warlockuk 18,614 posts
Seen 14 minutes ago
Registered 9 years agoIt definitely feels like Lara Croft in Uncharted rather than Tomb Raider - though I'm quite enjoying it. I like how the game looks and feels, the set pieces are cool and the combat's quite enjoyable - more so than previous Womb Raider games.I'm a grumpy bastard.
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Started this over the weekend and I'm getting on with it rather well.
It does seem to hold your hand quite a lot (even though it would take some special kind skill to get lossed) and the puzzles are easier to solve than some of my belt buckles but I can't help crave another session on it. Good stuff. -
Darren 7,623 posts
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Registered 8 years agoI finished Tomb Raider on my PC yesterday afternoon with 92% completion and 22.5 hours of playtime according to Steam. The ending was a bit of a letdown (what game doesn't though?), especially the final 'boss', who wasn't what I expected at all but otherwise I thoroughly enjoyed it and will replay through it on Hard.
On reflection the game did feel a bit short but maybe that's just an indication of just how good it was that it left me wanting more. My only real criticism is the lack of proper tombs to explore. The seven or so that were included would have been so much better if they'd been expanded to last several hours each IMO. The fact that they were optional would have given more incentive for replaying the game really.
I've not heard anything about single player DLC for this game either which is kind of ironic given that my current pet hate is publishers announcing DLC before the game is even out. In Tomb Raider's case, I would love to see some extra longer tombs or even another island to explore.Xbox 360, PS3, PS Vita, Wii, PC (Intel Core i7-920 @ 3.8 GHz, 12 GB, 2 GB NVIDIA GeForce GTX 680 SLI, Windows 8 Pro), iPad 4
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WinterSnowblind 1,135 posts
Seen 21 hours ago
Registered 5 years agoxuiton wrote:
I find these comments to be rather odd. Did anyone play any of the past Tomb Raiders? Uncharted was basically Sony's take on that series, not the other way around.
played the first 30 mins at my gfs. game felt like uncharted through and through.
game tells you where everything is, where to go and what to do next in a thin corridor.
i guess its fun but not massively impressed.
There's more of a cinematic flair, which I guess you could say was probably influenced by Uncharted, but that could also just be down to the fact they were giving the time and money to make a good game this time, the polar opposite of what happened to them with TR: Underworld.
The hand holding is a bit annoying though. Early interviews and previews really played up the fact it would be an open world/survival style game and I get the feeling they dumbed a lot of those mechanics down some point during development. -
khaz 2,132 posts
Seen 4 minutes ago
Registered 6 years agoConcepts and ideas CD discarded before making this Tomb Raider.
I'm actually feeling irritated now.
http://www.rockpapershotgun.com/2013/03/18/cara-loft-tomb-raider-concept-raiding/#more-146167 -
DUFFKING 6,013 posts
Seen 1 minute ago
Registered 7 years agoWinterSnowblind wrote:
Maybe it was influenced, but it really wasn't that alike. PoP:SoT was probably more along the TR lines. Uncharted was just a cover shooter with platforming. The first TR was almost entirely platforming and puzzles, the latter of which Uncharted has little of.xuiton wrote:
I find these comments to be rather odd. Did anyone play any of the past Tomb Raiders? Uncharted was basically Sony's take on that series, not the other way around.
played the first 30 mins at my gfs. game felt like uncharted through and through.
game tells you where everything is, where to go and what to do next in a thin corridor.
i guess its fun but not massively impressed.
Edited by DUFFKING at 12:02:49 19-03-2013 -
Rhaegyr 65 posts
Seen 32 minutes ago
Registered 1 year agoPretty sure I'm near the end now and it's disappointing for me.
There's just no real challenge at all, from the gunplay to the laughably easy 'puzzles'. It doesn't help that every single interaction with the environment is flagged by whatever button needs to be pressed - overkill. Are people really going to forget how to light a torch or pull a lever?
It's basically Uncharted in how it lacks gameplay. Unlike Uncharted, it doesn't have a great story or characters to fall back on (save Lara herself) as you're rifling through set piece after set piece, pushing 'up' on the analogue and practically watching the game play itself.
I'm surprised about how many people are gushing over this - I thought more people would be frustrated in how the game does its' best to pull you out of the experience whenever it tries to get going.
As I've said in earlier posts, it's a shame, because when the game does let you play for an extended bit of time it's great - the environments are a lot of fun to explore.
Unfortunately CD's guidance over the player is just a little too heavy handed. -
HarryPalmer 2,295 posts
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Registered 7 years agoYep. Sequel needs more isolation, better puzzles, less combat. -
Goban 8,924 posts
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Registered 7 years agoHas that not been the criticism of pretty much all the TR games bar the first? -
WeakOrbit 972 posts
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Registered 2 years agoMy favourite part has to be harvesting a boars arse for salvage.PSN bigjob85
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ram 3,423 posts
Seen 17 minutes ago
Registered 8 years agoIt's a very moreish game this, it's a lovely looking roller-coaster that only occasionally let's you throw your hands up in the air.
A great shame there weren't more levels like the beach were it opens up in front of you and is a bit of a playground.
The fact that the tombs (such as they are) are optional is a pretty sad state of affairs. It appears "Tomb Raider" is pronounced with a silent Tomb.
Still I've raced through it and always wanted to see what was coming next. -
Lotos8ter 2,234 posts
Seen 5 hours ago
Registered 6 years agoWeakOrbit wrote:
And mine is chasing a chicken with an ice axe for 15xp and some salvage.
My favourite part has to be harvesting a boars arse for salvage.Fiat Lux
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I'm about 55% in now and still really enjoying it. There is a number of watch the scene and press the odd button now and then but I'm even enjoying those parts.
Once you have completed the game can you go back to look for all the collectables or does it need to be done while the story is still playing out? -
Aretak 9,912 posts
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Registered 10 years agoL_Franko wrote:
You can do it all after the story's over. The enemies don't repopulate either, so you'll have the island to yourself when doing it.
Once you have completed the game can you go back to look for all the collectables or does it need to be done while the story is still playing out? -
HarryPalmer 2,295 posts
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Cappy 11,072 posts
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Registered 7 years agoQuestion:
Can you play through the game without harming animals? Yeah, I know hippie. The first quest where you had to kill sheep in Nier gave me major problems.
I just don't foresee a scenario where I have to defend myself from a deer and I have severe qualms about killing things that aren't a threat. -
Aretak wrote:
Excellent, cheers mate.L_Franko wrote:
You can do it all after the story's over. The enemies don't repopulate either, so you'll have the island to yourself when doing it.
Once you have completed the game can you go back to look for all the collectables or does it need to be done while the story is still playing out? -
@Cappy
I know what you mean and so far from my experience you wont have to kill anything that doesn't mean you harm.
If you want achievements though you'll have to do some killing of birds, boar etc.
My problem is that I'll kill a rabbit or something then straight after see another one running away and I can't help but think it just killed his buddy. -
King_Edward 9,315 posts
Seen 2 days ago
Registered 3 years agoCappy wrote:
You have to kill a deer and some wolves. The rest is optional.
Question:
Can you play through the game without harming animals? Yeah, I know hippie. The first quest where you had to kill sheep in Nier gave me major problems.
I just don't foresee a scenario where I have to defend myself from a deer and I have severe qualms about killing things that aren't a threat. -
Cappy 11,072 posts
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Registered 7 years agoThanks.
This would be a tough game for me, it's equivalent to that self mutilation part in Heavy Rain in terms of horror. -
ascue 128 posts
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Registered 3 months agoThe deer is a meat-eating deer though... -
dominalien 5,332 posts
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Registered 7 years agoIt's very vicious, too. A real threat.PSN: DonOsito
Flying_Pig is a gentleman. Who flies. And is possibly a pig. -
King_Edward 9,315 posts
Seen 2 days ago
Registered 3 years agoThe wolves are lovely though. The QTE pup head stomping mini game felt very out of place. -
Blotto 1,953 posts
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Registered 2 years agoNot having a go, but just for the debate..
Why do you have an issue killing animals in games but not shooting people in the face? -
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