The Secret of Monkey Island 360? Page 2

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  • Deleted user 20 May 2009 12:31:13
    Lutz wrote:
    Mouse>Flightstick

    You are mental.
  • Whizzo 20 May 2009 12:31:25 43,268 posts
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    You forgot Lutz is fucking mental.

    edit: goddamn it, too slow

    This space left intentionally blank.

  • Deleted user 20 May 2009 12:32:47
    They took out mouse support for Alliance. Wouldn't even run without a joystick attached if I recall.

    But TIE Fighter is still the superior game.
  • Stickman 20 May 2009 12:36:23 29,664 posts
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    Hey, who doesn't enjoy collecting boxes? Sign me up, Mr Solo, I'm on board!

    THIS SPACE FOR RENT

  • Deleted user 20 May 2009 12:38:16
    I do recall Lutz's control scheme for the 360 controller.

    I also recall it having more modifiers than the human brain could hope to memorise. Summak like hold down right stick + left bumper then press d-pad right twice to change shield power levels.
  • Lutz 20 May 2009 12:38:19 48,854 posts
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    FluffyTucker wrote:
    It was basically impossible to do anything with the mouse, I can't see how you played it with a mouse.
    I finished the game with bells on matey. :p

    For SCH
    [code]
    LS - Steer
    RS - Up and down is speed up, down. Left is speed 50%, right is speed 100%, click for zero speed.
    Right trigger - Lasers
    Right bumper - match speed
    Left trigger - Missile
    Left bumper - *shift key, see below*
    D-pad up - Dump power from lasers to shields
    D-pad down - Dump power from shields to lasers
    D-pad left/right - Cycle Targets

    Y - Order wingmen to attack target
    B - Order wingmen to protect target
    X - Turn on/off tractor/SLAMS
    A - Target ship under reticle.

    Select - Dock
    Start: Access configuration for shields/engines/lasers and view points.

    Left Bumper + RS (Or d-pad left right? I'd go d-pad) = cycle sub systems
    Left Bumper + Select = Hyperspace
    Left Bumper + Right Trigger = Cycle weapon links
    Left Bumper + Left Trigger = Cycle missile links
    Left Bumper + Right Bumper = Unmatch speed
    Left Bumper + Y = Order wingmen to ignore target
    Left Bemper + B = Order wingmen to no longer protect targets target
    Left Bumper + X = SPARE KEY ? (Assign wingman to target targets target)
    Left Bumper + A = Target Subsystem under reticle.
    [/code]
  • Deleted user 20 May 2009 12:38:54
    See, mental.
  • Lutz 20 May 2009 12:39:29 48,854 posts
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    Gremmi wrote:
    I do recall Lutz's control scheme for the 360 controller.

    I also recall it having more modifiers than the human brain could hope to memorise. Summak like hold down right stick + left bumper then press d-pad right twice to change shield power levels.
    Nothing that complex. And most RTSs have more shortcuts than that. Hell, look at Freespace FFS!

    And I *really* don't get peoples problems with playing a flight sim with a mouse. It plays the same as an FPS FFS!
  • Lutz 20 May 2009 12:40:25 48,854 posts
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    FluffyTucker wrote:
    Where are the rudder controls?
    Wut?
  • Deleted user 20 May 2009 12:40:35
    There's no real problem playing a flight sim with a mouse. It's just nowhere near as good as playing with a flight stick.

    Sort of like how there's no real problem with those spackers who played Doom with a keyboard only.
  • Lutz 20 May 2009 12:42:42 48,854 posts
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    Did TIE Fighter even have rudder controls? I certainly don't recall using them. Or needing them.
  • StarchildHypocrethes 20 May 2009 12:43:24 26,339 posts
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    No 'target nearest ship' command or yaw.

    You played flight sims with a mouse too didn't you?

  • Lutz 20 May 2009 12:43:36 48,854 posts
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    Gremmi wrote:
    Sort of like how there's no real problem with those spackers who played Doom with a keyboard only.
    ...

    /played Doom with a Keyboard only. And RotT. And Descent.
  • Deleted user 20 May 2009 12:43:59
    Hang on, your controls have option to dump power from shields to lasers, but there's no actual adjustment of recharge rates and no way to order craft to head home or board (which is mission critical in some)

    Also no time acceleration
  • StarchildHypocrethes 20 May 2009 12:44:17 26,339 posts
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    Descent? With a keyboard?!

    You ARE mental!
  • seasidebaz 20 May 2009 12:45:33 6,157 posts
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    Gremmi wrote:
    There's no real problem playing a flight sim with a mouse. It's just nowhere near as good as playing with a flight stick.

    Sort of like how there's no real problem with those spackers who played Doom with a keyboard only.

    Ah yes, good old Doom mouse control. Left and right on the mouse to turn left and right, forwards and backwards on mouse to walk forwards and backwards.

    DoomZ was good though. They actually mapped the controls better and let you look up and down. (ZDoom? I forget)
  • Deleted user 20 May 2009 12:45:36
    Might as well just be done with it and make it a turn based game then.
  • opalw00t 20 May 2009 12:46:01 11,247 posts
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    I clocked TIE Fighter using mouse and keyboard. Loved it :)

    The day charity died - NEVER FORGET

    (the mic was OK in the end)

  • StarchildHypocrethes 20 May 2009 12:46:44 26,339 posts
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    THEY'RE EVERYWHERE!
  • Deleted user 20 May 2009 12:46:47
    seasidebaz wrote:
    Gremmi wrote:
    There's no real problem playing a flight sim with a mouse. It's just nowhere near as good as playing with a flight stick.

    Sort of like how there's no real problem with those spackers who played Doom with a keyboard only.

    Ah yes, good old Doom mouse control. Left and right on the mouse to turn left and right, forwards and backwards on mouse to walk forwards and backwards.

    The decent players did what the manual suggested, and combine mouse/kb controls.

    This discussion has happened before, I swear it.
  • Lutz 20 May 2009 12:50:05 48,854 posts
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    FluffyTucker wrote:
    You have to press start and brung up a sub menu for that, silly Gremmi!

    I think that is actually what I put!

    I added in "spin" and target nearest enemy quite easily.


    LS - Steer
    RS - Up and down is speed up, down. Left is speed 50%, right is speed 100%, click for zero speed.
    Right trigger - Lasers
    Right bumper - match speed
    Left trigger - Missile
    Left bumper - *shift key, see below*
    D-pad up - Dump power from lasers to shields
    D-pad down - Dump power from shields to lasers
    D-pad left/right - Cycle Targets

    Y - Order wingmen to attack target
    B - Order wingmen to protect target
    X - Target nearest enemy ship
    A - Target ship under reticle.

    Select - Dock
    Start: Access configuration for shields/engines/lasers and view points.

    Left Bumper + RS left/right = Spin
    Left Bumper + D-pad left/right = cycle sub systems
    Left Bumper + Select = Hyperspace
    Left Bumper + Right Trigger = Cycle weapon links
    Left Bumper + Left Trigger = Cycle missile links
    Left Bumper + Right Bumper = Unmatch speed
    Left Bumper + Y = Order wingmen to ignore target
    Left Bemper + B = Order wingmen to no longer protect targets target
    Left Bumper + X = Turn on/off tractor/SLAMS
    Left Bumper + A = Target Subsystem under reticle.
  • seasidebaz 20 May 2009 12:50:49 6,157 posts
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    Gremmi wrote:
    The decent players did what the manual suggested, and combine mouse/kb controls.

    This discussion has happened before, I swear it.
    Ah, see I only had the shareware version. And I didn't own a PC until about the time the Voodoo3 had been around for a while, so I was already used to other FPS controls.

    That, and I was always a console gamer. No mouse there. I think I actually finished SNES Doom.
  • Lutz 20 May 2009 12:51:19 48,854 posts
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    FluffyTucker wrote:
    w00t wrote:
    I clocked TIE Fighter using mouse and keyboard. Loved it :)
    Go fuck a Lutz :p
    We'd make lovely babies. They'd be able to finish an RTS using a flight stick using only their feet.
  • Deleted user 20 May 2009 12:51:51
    I've changed my mind. TIE Fighter on the 360 would be retarded.

    They'd either go spacko-controls ala Lutz or dumb it down so the clawhanded yokels could cope.
  • Lutz 20 May 2009 12:53:02 48,854 posts
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    You're just jealous Gremmi cos you can only play one way.

    I'm a master and can play with anything.

    Me > j00.
  • Deleted user 20 May 2009 12:53:37
    I play the way that makes sense.
  • Tiger_Walts 20 May 2009 12:54:17 16,609 posts
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    I would have made a different setup to that. I would use something like Battlestations' hold a face button for commands type thing. So A is for everything targetting.

    Tap A : Target nearest hostile/Target reticule
    Hold A + LB : Toggle Friendly/Hostile
    Hold A + DPad Up : Cycle mission targets
    Hold A + DPad Left : Previous Target
    Hold A + DPad Right : Next Target
    Hold A + DPad Down : Toggle ship/subsystem targeting

    You can do this for each face button and get a hell of a lot of functionality.

    IT Monkey and StickyPiston Minecraft Hosting Support

  • Lutz 20 May 2009 12:54:22 48,854 posts
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    If you actually think about it, most of the controls you don't need that often. All the frequently used ones are at your fingers tips without the left bumper.
  • Lutz 20 May 2009 12:55:23 48,854 posts
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    Tiger_Walts wrote:
    You can do this for each face button and get a hell of a lot of functionality.
    Holding keys takes too long though. "Hold A". For how long?
    IME games that need "Hold" don't work too well.
  • Lutz 20 May 2009 12:56:14 48,854 posts
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    Actually thinking on it.... that might work...
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