There will be DLC as well by the sound of it.
Link
/plug
...Kinect, indie games and red rings.
"If there's anything in reality that's not fun, we will change it."
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of 9 First / LastWidge wrote:What will you do then!? Write it yourself
I really can't wait for this!
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Here is a addition that no doubt many people would welcome in the PS3 version: You can choose whether a created object is ‘Static’ or ‘Dynamic’. That means instead of glueing a piece of dark matter to the object you can simply set it to ‘Static’ and it will have the same properties as a dark matter enhanced object. Of course if you change your mind you can always switch it back to ‘Dynamic’ and the object will act normally again.Such a simple but great addition!
Flying_Pig wrote:There is no interaction so far, afaik.
Looks as good as I could have hoped, although no mention of any interaction between PSP and PS3 versions...?
jonsaan wrote:Ditto. Again, don't know whether to run with my pre-order or wait and see what the store price ends up being. If they can get in on the store on the same day that is
I can't wait for this puppy.
Syrok wrote:Well that's a shame. It would have been great to be able to work on levels while on the move, and then upload to the PS3 once at home.Flying_Pig wrote:There is no interaction so far, afaik.
Looks as good as I could have hoped, although no mention of any interaction between PSP and PS3 versions...?
FCUTA!
)Roddy100 wrote:Sony exclusive? I would have put money on simultaneous release...
I've never played the original on PS3 but having read the Eurogamer review, I'm sold)
UMD or DD? That is the question.
On Twitter: @HiddenAway1
"If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

Phily50 wrote:The solution to "oh, bits of my level have fallen off all of a sudden!"Here is a addition that no doubt many people would welcome in the PS3 version: You can choose whether a created object is ‘Static’ or ‘Dynamic’. That means instead of glueing a piece of dark matter to the object you can simply set it to ‘Static’ and it will have the same properties as a dark matter enhanced object. Of course if you change your mind you can always switch it back to ‘Dynamic’ and the object will act normally again.Such a simple but great addition!
"If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan
dsmx wrote:Multiplayer was too resource hungry to be put in the PSP version. Even if they could do it on the PSPGo, that would lock out older PSP users and force them to upgrade to play with other people.
Well having played it can definitely say it's brilliant, my only real complaint is that while they've given the sackboy the ability to make faces there's no point to it as the camera is so zoomed out that you can only see the expression at the end of the level. Seems like they could of spent the time instead getting multiplayer in the game.
On Twitter: @HiddenAway1
dsmx wrote:lol yes, because the development time spent giving Sackboy some facial expressions is almost identical to that of putting a fully-fledged multiplayer experience into an already feature-packed handheld game!
Well having played it can definitely say it's brilliant, my only real complaint is that while they've given the sackboy the ability to make faces there's no point to it as the camera is so zoomed out that you can only see the expression at the end of the level. Seems like they could of spent the time instead getting multiplayer in the game.
"If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan
NoCodeNed2 wrote:Exactly - it's totally missing the point isn't it? Plus I can't play it on PS3 as I don't have one.
Anyone know why Eurogamer gives it 9/10 but Eurogamer Italy gives it 7/10?? It's main criticism seeming to be "why play it on PSP when you can play it on PS3".
Seriously, that's beyond backward - I think someone in Eurogamer towers needs to have words with their Italian counterparts - sloppy EG.it, very sloppy.
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