...Right what about if Raccoon city was redeveloped, much like in Robocop (is it Detroit city?)
Anyone got any ideas that aren't 'remake an old game' or 'make it more like the old games'? although I would love a RE3 remake (my favorite in the series before 4, and the only one I played through more an once)
It could fit into the time line,due to all the work being carried out during the latter games.
We could have loads of new locations, but in a American city/state environment. High schools, shopping malls, tower blocks ect.
The threat could come from a site or area being dug up (the Thing anyone) during all the new buildings, anyway the site contains a T virus (M,n,p take your pick) maybe an old lab
Anyway the virus gets leaked into the water system (I know it's not original but hay!) and spreads throughout the city. it makes the civilians rabid, then causes them to die and then ZOMBIES
Stars get called in, including some old hands who have dealt with this sort of thing before*...
Well it's a start
*that sounds so funny, casual reading back.
It's an interesting idea DUFFMAN, I like it. If I may I'd like to expand upon it and perhaps change a few things.
First of all regarding the story. I like the setup of returning to a re-developed Raccoon City and having an oubreak happen based on the unearthing of an old/secret/undisclosed Umbrella facility. To add a little conspiracy to that I'd have the player find out as they play the game that it was no accident that that site in particular was chosen to build something. In the same way that you find out Burke from Aliens (Directors Cut) had sent Newts parents out to the location of the crashed ship filled with Alien eggs I'd have someone on the inside of the re-devlopement commitee or government choose that particular spot to create the very events of the game for experimentation purposes.
As for characters I'd introduce a new main character, someone who was living in New Raccoon City at the time, probably a regular guy or gal. However like 28 Days Later I'd have them wake up in a hospital after the intitial outbreak to find themselves in the ruins of a fairly devastated city, with memories of who they are but obviously no idea what has happened to the city and also with a small memory gap regarding why they were in hospital in the first place. The reason for having the character wake up with no idea of what has happened is to allow both the character and player to discover what has happened together through playing the game. Its much harder to do that narritively if the character you're playing should already know this information having lived through those events. I'd then have the character discover as they play that they were one of the original infected but due to both a mutation in whatever virus was unearthed (due to it sitting unused for so long) and a genetic mutation within the main character you were able to fight off the virus eventually; making you sorf of a living antidote. Obviously this makes you very popular. The baddies want you eliminated, cue secret Umbrella (or whatever their new name is in RE5) death squad sent in to eliminate you; and the goodies, when they find out about you want you to save the day and create a cure.
Much like most RE games I'd also add a more familar secondary main character... but who... I guess Leon would be the obvious choice. I'd then set the game up similarly to RE2 were at the begginging of the game you choose the character you want to play as and depending on your choice each character plays through the events of the gamne in a slightly different way, getting a different view and perspective on events, possibly going to some different locations and having access to areas blocked off to the other character. They'd obviously meet up at specifc points in the story to work together and swap story relevant info. There could also be co-op, but to keep both players mostly together, players would have to choose which scenario to play through, either Leons or the wew characters. The co-op story would then be altered sligtly by having both characters meeting up quickly at the beggining of the game (Shouldn't be a big deal, considering playing Halo 1 and 2 co-op had you both playing as Spartans. Sometimes you just have to let things slide). If Capcom were feeling generous they could create a seperate co-op campaign story, but since they're charging for seperately for multiplayer that aint gonna happen.
My ideas sound pretty cheesey too, reading them back.
As for gameplay. I'd keep the RE4-5 playstyle, camera and viewpoint. I love the originals but it is time to move on. To silence critics I'd give character the ability to move slowly while shooting, but punish them for it by making it alot less accurate while doin that; people do not run and gun in the real world, this is not a John Woo movie.
I'm not a huge fan of the next idea, but the_dudefather wanted new ideas so here goes; how about a free roaming city, a little like GTA, but smaller (more of a Silent Hill sized town than GTA sized City), with more restrictions and blocked off areas to open up. nickthegun complained about backtracking but surely games like GTA are 90% backtracking over the same areas, it's about making that backtracking fun, scary and retaining the tension is all.
Allow the players to use what's available to them or what they can salvage a little like Dead Rising. Focusing more on that aspect with the new character and less on that with Leon since he'll probably arrive tooled up and well supplied, perhaps with the ability to request supply drops from time to time giving each character a slightly differnt play style.
Limited use of broken down vehicles, etc to travel semi large distances could also be included.
Limit ammunition for weapons to increase and retain some fear and tension.
Zombies will be classic looking zombies, but fast zombies. Unrelenting, fast and agile, not plodding pitchfork wielding LaPlagas. Take a look at L4D zombies and especially the hunter in that. They'll scare the crap out of you whether you're stocked up on ammo or not.
Most importantly bring back the puzzles, item collection and usage from old RE's. I want to be challenged mentally again, I wanna use my brain not sure rely on my aim.
Finally I suppose it could be structured somewhat like Zelda with the indoor sections being very much like dungeons with more complex puzzles, more unique enemies and bosses, etc.
However, lets be honest nickthegun sums up exactly what the majority of people want "Gears of Resident Evil". Linear progressive levels, plentiful ammo, GEars style controls and wall to wall enemies to blast
Apologies for the length of the post.