Resident Evil 6 Page 43

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  • AaronTurner 24 May 2013 18:11:09 8,109 posts
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    Just picked this up, changed the camera to 10, 5, 5 and enjoying it far more than the demo. Good so far.
  • CharlieStCloud 24 May 2013 18:15:00 5,820 posts
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    AaronTurner wrote:
    Good so far.
    Does. Not. Compute.

    ; )
  • dominalien 24 May 2013 20:03:15 7,490 posts
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    No, it really didn't. Not in the way this one will.
  • dominalien 24 May 2013 20:10:16 7,490 posts
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    But in all seriousness, having played one of the campaigns, I still think it's worth playing. Just don't expect any greatness.
  • dominalien 24 May 2013 20:17:42 7,490 posts
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    But isn't CoD great? That's definitely what EG keeps telling me. Zombies are cool, too, so it's a win, right?
  • Triggerhappytel 19 Aug 2013 18:02:42 2,690 posts
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    So, I've literally just started playing this. First thoughts are: God, I've missed Leon's hair. It's so luxuriant. I wonder what shampoo and conditioner he uses.

    Second thought is: should I keep a guide handy so when it comes to bosses I know whether to fight or flee? Or did they fix the shitty signposting with patches?
  • Triggerhappytel 19 Aug 2013 18:04:36 2,690 posts
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    Helena's got a nice bum.
  • dominalien 19 Aug 2013 18:14:11 7,490 posts
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    It's as straightforward as something very straightforward. You're never in the dark as to where to shoot.
  • dominalien 19 Aug 2013 18:15:05 7,490 posts
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    Yeah, Helena is a high point.
  • Triggerhappytel 19 Aug 2013 18:22:32 2,690 posts
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    Oh, this is so absurdly ridiculous that it's quite brilliant. It's like they played Uncharted 2 solidly while designing this and said "We should do that, but with more explosions, zombie-mutants and minimal lighting".

    Edit - the reason I was asking about the bosses is that I've heard you get multiple encounters with some, and at times they're invincible with no visual cues, and thus you can waste a lot of ammo when you need not be fighting at all.

    Edited by Triggerhappytel at 18:24:39 19-08-2013
  • dominalien 19 Aug 2013 18:23:45 7,490 posts
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    Yeah, the prevalent darkness, or rather the silly contrast, is what annoys me most about the game and I think the main reason I'm somewhere in the middle of Chris' campaign, possibly never to continue.
  • ecu 19 Aug 2013 18:30:54 77,795 posts
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    Can get this for 8 quid on amazon now. Still not tempted.
  • coomber 19 Aug 2013 22:16:26 366 posts
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    It is very very poor. A piss poor cover shooter.
  • dominalien 19 Aug 2013 22:31:38 7,490 posts
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    How have the mighty fallen. It's almost painful to watch. Many will disagree, but I found RE5 excellent. The abyss between that and "girl giving blow job to giraffe" 6 is mind boggling.
  • Deleted user 19 August 2013 23:02:19
    I got so far as finishing Leon's Campaign co-op. Actually started quite good then was basically: CUTSCENE! EXPLOSION! QUICK TIME! CUTSCENE! EXPLOSION! QUICKTIME! CUTSCENE! EXPLOSION! ANOTHER EXPLOSION! ANOTHER EXPLOSION! QUICKTIME! EXPLOSION!

    So, well, can't really be arsed with the other 3 campaigns now.
  • Triggerhappytel 20 Aug 2013 07:54:34 2,690 posts
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    What is this fucking game's obsession with not letting you see anything?! Is it some kind of extreme overreaction to those who criticised the daytime levels in Resi 5? I'm actually quite enjoying it do far, but that's by far my biggest gripe. Coupled with the camera being way too close to the character it makes things harder than it needs to be.
  • xXJippedXx 25 Nov 2013 23:36:06 835 posts
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    Holy ****! This game has the single most obnoxious use of the forced walk mechanic that I've ever experienced in a game...

    Trying to play the Campaign with Leon and literally every minute or so im forced to slow walk through a room, down a corridor etc. had to switch it off out of pure rage!
  • ubergine 26 Nov 2013 07:58:03 3,853 posts
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    I bought this for AU$9.95 on 360, played it for a few minutes, hated it.
  • Cappy 17 Dec 2013 13:54:06 12,388 posts
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    Good grief, I'm playing through the Leon campaign (supposedly the best) and Resident Evil 6 might be worse than Quantum Theory.

    How could Resident Evil 6 miss the mark so badly? I'm in a constant war with the game, the controls, the camera does it's best to aid enemies, control is frequently taken away from me in favour of scenes playing out. Often I die and I'm none the wiser on what actually happened, crawling zombies seem to be able to nearly kill me by merely swatting ineffectually at my shoes.

    Why did they decide to make the pistol nearly useless? It often takes three or four headshots to kill a zombie now. Why break that convention? You're opting to take a more difficult shot in exchange for using less time and less ammunition, it's an established part of the gaming 'economy'. Now I take the risk and get no reward.
  • MrE26 1 Mar 2014 09:18:34 2,014 posts
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    Finally ploughing through this in an attempt to demolish my unfinished pile of games. I can see what they've tried to do with it, 4 different campaigns in an attempt to give everyone something to like. Instead it just feels like a padded mess of a game that doesn't have a clue what it wants to be. If all of this was condensed down into one campaign, this could have been a much better game.

    At times it's a lot of fun, then you've got a few hours that are a complete chore before the next decent section.
  • the_milkybar_kid 18 Jul 2014 11:16:08 1,854 posts
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    If we can negotiate an hourly rate, I'm your man!
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