Resi 6 "Return to the mansion...oh ffs lets just remake RE2"
Good lad, me and you think alike
Actually a 360/PS3 remake of Resident 2, 3 and 4 using the new engine and controls would be awesome IMO. The GameCube got an excellent remake of the first Resident Evil so why not?
Resident Evil 6 though should be designed with single player and co-op in mind, i.e. the level design, puzzles and number of enemies changes depending on whether one person is playing or two. And when one person is playing you're solo for most of the game except for a few epic set-pieces. Better still the multiplayer should be reserved for the Mercenaries/Versus modes.
Less linear level design, more puzzles and a choice between real-time or pause mode inventories would be nice as would the option to buy larger cases a la RE4. Also items in crates and barrels should not disappear if you don't collect them and you should be able to pick up stuff you've dropped rather than have them bizarrely disappear into thin air!
Finally, the controls need overhauling IMO. I don't want to be able to run and shoot but I do think that you should be able to at least walk and shoot, e.g. being able to do it while walking backwards would be useful! Also how about being able to aim and shoot without going to the over-the-shoulder view, i.e. not needing to press two buttons to do it? Also drop the context-driven melee attacks, if enemies get close then allow the player to hit or kick enemies out of the way, period.
PS3, PS4, PS Vita, Wii U, Xbox One, PC (Intel Core i7-4770K, 16 GB, 4 GB EVGA NVIDIA GeForce GTX 980 SC, Windows 8.1 Pro), 128 GB iPad Air 2, 128 GB iPad mini with Retina Display.