NINJA GAIDEN 3|
A very uneven experience so far.
Story mode: 3 levels in, hard difficulty.
Team ninja went for a HUD free, exploration-free, item and upgrade management-free roller coaster ride, but the pacing is way off, the level design isn't good enough and the setpieces aren't exactly mind-blowing so far. NG1 and NG2 told nonsensical, but driven stories using spectacular cutscenes, NG3 tells an incoherent, confused story with boring, long-winded cutscenes.
Mission mode: 11 trials completed solo, 1 in co-op.
Fun mode, allows you to really put the battle engine to the test, and while nowhere as deep as NG1+2 it works fine enough for a japanese BTA, too bad the camera really gets in the way, it's even worse than in NG1+2 IMO.
Competitive MP: 40 matches played.
It's awful ATM, I endured in order to level up my character for mission mode and unlock a couple achievements while there are still people playing, I won't come back to it unless they fix the netcode. Not much potential there.
I think we should give this game a little time. I mean, NG2 had a rocky launch, and needed 2 title updates and a HD install to really fulfill its potential, everyone loves NGB but forget this game is the boxed version of NG1 + a couple patches + 2 DLC packs... NG3 feels a bit unfinished as well, there are frame rate issues, the controls feel unresponsive at times (nowhere near dark souls levels of controller latency, but something is definitely off), and adding new weapons could definitely help if Team Ninja balances them right. Don't get me wrong, there's no way in hell they can turn this game into a great one, but there's some solid gameplay in there.
Basically, my initial recommendation was a resounding DON'T BUY, but now I'm upgrading this game to RISKY.