JonFE wrote:1) World Tendency and Character tendency
I suppose you could link them (albeit in a very flimsy way) to dark souls' covenants.
Basically, if you die in human form, the world shifts slightly towards black tendency. If you kill bosses, you slowly shift back to white tendency. (this is why there's loads of suicide bloodstains in the nexus - people that play in soul form that have just got their body back (by killing a boss) will go back to the nexus and kill themselves. There's no tendency penalty for this, and then they go back out there and carry on (There's no penalty for dying in soul form))
White tendency - Enemies slightly easier to kill, less items drop (think discovery rate)
Black Tendencay - Enemies slightly harder to kill, better drop rate.
There's also gates and npc's that open/close/appear/disapper depending on the tendency.
To be honest, you're best off reading up on tendency as it's quite complicated and affects a fair few things - I've mentioned about 20% worth of what occurs and I haven't even covered the online/offline benefits of playing about with the tendency
2) As you say, there's no bonfires, only the archstones between levels. however, I found that there's more shortcuts that you can open to help out than there is in dark souls. Which makes sense, since dark souls is more open plan.
3) The blacksmiths. There's 2 of them. one in the nexus (basic) and one later on. (let me know if you want spoilers). The one later on can do more stuff than the basic one. (i.e., using boss souls to create stuff - but you need a specific item to get him to do it)
4) Weapon scaling
It works more effectively in demon's. When a weapon scales S with a stat, it makes a bigger difference in damage output than the equivalent in dark souls
The order of which you play doesn't really matter to start with. But if you want certain items, you need to follow a specific path.
For example, there's a good sword in 4.1. So after 1.1 you could go straight to 4.1 to get it. The enemies are much trickier in 4.1 but if you're only going to nick the sword, it doesn't matter - straight in, straight out.
It's probably recommended to do 1.1, then 1.2, then 4.1 (if you want the sword), then 2.1 and 2.2 to unlock certain things and then you can take it from there.
Magic users might want to go to 3.1 after that to do something specific, whereas melee builds might want to check out the rest of world 4
Edited by quadfather at 16:22:37 16-10-2012
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