Examples of Bad AI?
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Khanivor 38,873 posts
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Registered 11 years agocaptaineurogamer -
About 70% of the sieges in Total War I'd say.
/watches the King of Portugal die thanks to parking his army next to a cannon tower
/laughs anyway -
JediMasterMalik 11,826 posts
Seen 1 day ago
Registered 8 years agoOctopus wrote:
/facepalmKhanivor wrote:
He's an actual person so he doesn't count as artificial.
captaineurogamer -
Gradius 2,303 posts
Seen 4 days ago
Registered 5 years agoIf you could include humans in the bad A.I. category, I'd nominate Octopus for not creating this thread under General Gaming.
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I say we call him [wit]Octoprissy[/wit] from now on.
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Gradius 2,303 posts
Seen 4 days ago
Registered 5 years agoI think we should call him Bagpuss and be done with it. -
Khanivor 38,873 posts
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Registered 11 years agoAny RTS in which a mass of units deciding splitting up and going 2-3 separate ways to their destination is the best tactic.
IE, fucking all of them. -
Squidbot 19 posts
Seen 1 year ago
Registered 7 years agoWorst AI, ever
Sorry, i couldn't resist. To answer sensibly, I'd vouch for Ghost Recon Advanced Warfighter.
"Under heavy fire!"
"Stop standing in the fucking road then!"
I found the A.I's response to your orders to be pretty damn poor. -
JediMasterMalik 11,826 posts
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Registered 8 years agoDid you play it on PC? It was hailed as great on the 360 but the PC demo had terrible AI. -
jozz 4,871 posts
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Registered 8 years agoOBlivion had pretty bad enemy AI. As far as I could see there was two modes. Warrior or monster=charge blindly at you and mage=run around like a headless chicken casting spells -
Khanivor 38,873 posts
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Registered 11 years agoThe AI of certain of my guildmates in WoW was pretty piss-poor. -
Destria 2,476 posts
Seen 9 minutes ago
Registered 9 years agoKhanivor wrote:
Oh, come on. Surely the "IF BAR_COLOUR = RED and HEALTH < 30% then HEAL else /POINT and /LAUGH" AI was awesomeness.
The AI of certain of my guildmates in WoW was pretty piss-poor.
You didn't die all THAT much
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COD
Gran Turismo
PES -
Khanivor 38,873 posts
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Registered 11 years agoHehe, wondered if that would get ya out of the woodwork
TBF, I was thinking more along the lines of teh huntorz
And KTH. -
Mr-Brett 11,513 posts
Seen 3 hours ago
Registered 7 years agoPerfect Dark Zero.Please don't use the delete button, think of the children.
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Jeepers 12,608 posts
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Registered 7 years agoManic Miner. All the fuckers did was bounce up and down. How's that going to protect their mine?
Lazy sods. -
sirtacos 6,855 posts
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Registered 5 years agoGeorge Bush LOL
Appreciate the timely satire. APPRECIATE IT. -
DFawkes 19,587 posts
Seen 50 minutes ago
Registered 8 years ago+1 for Gran Turismo, or it would be if GT had AI, but it doesn't. The other cars follow the racing line FULL STOP. This is regardless of whether you're in the way or not, stupid retarded blind drivers.
Rainbow Six Vegas 2 has screwed me over a few times when I've ordered my team into cover and they translate that as directly in front of the enemy. They weren't even slightly close! Bah.Kirby is the man! Even if he wasn't, he'd just ingest and become one.
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Soul Calibur IV has some pretty piss poor AI. It's like they just pre-programmed them with a few preset combos rather than a sound understanding of the fighting mechanics, so when you find a move they know they'll get hit with no matter which combo they try, they just stand still looking all puzzled while I spam them to death with it.
The C&C series has always been a good example of terrible AI, the CPU always resorts to cheating on anything above easy setting. And even then you can quite easily beat them. Where as in a game like WCIII even on normal setting the AI puts up a bloody good struggle without resorting to unlimited resources etc. -
sickpuppysoftware 1,232 posts
Seen 34 minutes ago
Registered 11 years agoWas it way of the exploding fist you could win every time by using the down backwards leg sweep?You cannot stop me with paramecium alone!
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PearOfAnguish 6,607 posts
Seen 2 hours ago
Registered 8 years agoMass Effect. Your own team mates are incompetent half-wits, they'll happily shoot at walls to get at enemy on the other side or, even better, stand behind the player character shooting him/her. It doesn't hurt you, but makes the screen shake, which is really useful when sniping.
The enemy are dribbling morons too. On foot they have two tactics: stand at a distance and cower behind cover, occasionally running out into the open to get shot, or charge directly at you where they can be cut down with a shotgun. Gun turrets can be bested with the devious tactic of 'crouching by a rock' so the projectiles either hit the cover or miss completely. -
Der_tolle_Emil 7,290 posts
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Registered 7 years agoPirotic wrote:
That's true. Unit behavior as well. I remember the cruisers from one of the C&C2 addons which usually missed targets completely. If you moved them just a few pixels they would hit perfectly though and deal a lot of damage. Not sure if that was on purpose but it always bugged me.
The C&C series has always been a good example of terrible AI -
warlockuk 18,673 posts
Seen 5 hours ago
Registered 9 years agoOctopus wrote:
...whut?
I know it was a joke but not a very funny one. cpteg is not that bad anyway.I'm a grumpy bastard.
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Tremendosaurus 1,192 posts
Seen 3 days ago
Registered 6 years agoInDustWeTrust wrote:
The skirmish AI in RA always annoyed the hell out of me: if you had more than one enemy set up, first thing they'd do is rush towards eachother and become allies, leaving you to fight the whole bloody lot of them.Der_tolle_Emil wrote:
If you're referring to the cruisers in RA then I think they were deliberately poor accuracy because they were so powerful.Pirotic wrote:
That's true. Unit behavior as well. I remember the cruisers from one of the C&C2 addons which usually missed targets completely. If you moved them just a few pixels they would hit perfectly though and deal a lot of damage. Not sure if that was on purpose but it always bugged me.
The C&C series has always been a good example of terrible AI
The best example from the C&C series is the harvester AI. Your resource collector is under attack, you need it to return to base as quickly as possible, what does it do? Spins around a bit, gets stuck next to a tree and explodes. -
Kay 15,761 posts
Seen 4 minutes ago
Registered 9 years agoLemmings.
K -
Crackdown has pretty rubbish AI, but then it's all about throwing lorries at pedestrians anyway so no one cares.
Well, I don't. -
deem 31,634 posts
Seen 4 weeks ago
Registered 9 years agoGears of War on the PC.
Some totally unbelievable moments of WTF. Baddies taking 5 or 6 hits without even registering that somebody is shooting them.
Shame, as I started playing it a couple of nights ago, and initially really preferred the K&M controls, but from what I've read, it's bugged to fuck. Can't believe they still haven't patched it to even get rid of the jerkiness. -
Destria 2,476 posts
Seen 9 minutes ago
Registered 9 years agoKhanivor wrote:
I still give Arzen stick about that Golemagg pull... he doesn't really like my singing...
Hehe, wondered if that would get ya out of the woodwork
TBF, I was thinking more along the lines of teh huntorz
And KTH.
"What's that coming over the bridge... is it a boss mob... is it a BOSS MOB?" -
LeoliansBro 35,883 posts
Seen 1 hour ago
Registered 7 years agoInDustWeTrust wrote:
Fuck that, what about the Tiberium in the original? Kills soldiers deader than dead, so WHY THE FUCK did the AI routinue seemingly go out of its way to have them trapse through it? Every infantry attack on the enemy ended with a couple of dozen versions of that toxic bloke off Robocop putting up about as much fight as my gran.Der_tolle_Emil wrote:
If you're referring to the cruisers in RA then I think they were deliberately poor accuracy because they were so powerful.Pirotic wrote:
That's true. Unit behavior as well. I remember the cruisers from one of the C&C2 addons which usually missed targets completely. If you moved them just a few pixels they would hit perfectly though and deal a lot of damage. Not sure if that was on purpose but it always bugged me.
The C&C series has always been a good example of terrible AI
The best example from the C&C series is the harvester AI. Your resource collector is under attack, you need it to return to base as quickly as possible, what does it do? Spins around a bit, gets stuck next to a tree and explodes.LB, you really are a massive geek.
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deem wrote:
Poorly ported version of a shit game. Shame on you deem, you should know better.
Gears of War on the PC.
Some totally unbelievable moments of WTF. Baddies taking 5 or 6 hits without even registering that somebody is shooting them.
Shame, as I started playing it a couple of nights ago, and initially really preferred the K&M controls, but from what I've read, it's bugged to fuck. Can't believe they still haven't patched it to even get rid of the jerkiness.LB, you really are a massive geek.
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