Internet nuggets of joy Page 464

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  • Razz 28 Mar 2013 17:17:46 61,897 posts
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    1977 Starlog article aout upcoming space film :)



    Edited by Razz at 17:20:25 28-03-2013

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    Steam/PSN/XBOX: Razztafarai | 3DS: 1246-9674-8856
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  • Razz 28 Mar 2013 17:17:47 61,897 posts
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    Steam/PSN/XBOX: Razztafarai | 3DS: 1246-9674-8856
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  • HelloNo 28 Mar 2013 17:18:32 1,427 posts
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    The cheek of that guy. Mind you even if noone donates he hasn't lost anything.
  • ronuds 28 Mar 2013 18:07:22 21,786 posts
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    meme wrote:
    ronuds wrote:
    Most of the money he wants so he can buy a 911. As if the trip being documented from a 911 would give us more gratification.
    I'm wondering how he can "buy and maintain" a 911 for $15k (his price listed in his breakdown).
    Downpayment? Unless he's buying an early 80s model...
  • Tom_Servo 28 Mar 2013 21:45:26 18,082 posts
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    "This is Ali. He walks past my work every morning wearing great clothes"
  • Deleted user 28 March 2013 21:51:47
    I have no idea what that is about but I like that old dude's clothes.
  • Psychotext 28 Mar 2013 22:00:54 56,561 posts
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    Razz wrote:
    Seems the woman near him was bloody lucky too.
  • Deleted user 28 March 2013 22:07:50
  • localnotail 28 Mar 2013 22:23:31 23,084 posts
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    Tom_Servo wrote:
    "This is Ali. He walks past my work every morning wearing great clothes"
    That is charming.

    A strange game. The only winning move is not to play.

  • mal 28 Mar 2013 22:47:09 23,477 posts
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    Razz wrote:
    1977 Starlog article aout upcoming space film :)

    Nice. Use the power, Razz.

    Cubby didn't know how to turn off sigs!

  • bigshot316 29 Mar 2013 08:42:03 24,805 posts
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    kinky_mong wrote:
    I don't have Worms.

  • beastmaster 29 Mar 2013 12:23:02 12,459 posts
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    The Resident Evil films. I'm one of the reasons they keep making them.

  • BillMurray 29 Mar 2013 12:58:26 8,071 posts
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  • Mola_Ram 29 Mar 2013 13:05:24 9,286 posts
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    bigshot316 wrote:
    What in the everliving fuck.

    It's like Deadly Premonition but with slightly more Jesus.
  • Razz 29 Mar 2013 15:51:31 61,897 posts
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    WTF?

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  • Phil-McCrack 29 Mar 2013 15:59:37 3,775 posts
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    It took me longer than I dare to mention to see what was wrong with that pic.

    The ignore user feature works properly now, ignored users threads don't disappear anymore. \o/

  • El_MUERkO 29 Mar 2013 17:21:25 17,206 posts
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    ha, cool
  • ronuds 29 Mar 2013 19:00:41 21,786 posts
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    I can see what's wrong, but don't ask me to explain it.
  • Mr-Brett 29 Mar 2013 19:11:00 13,261 posts
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    ronuds wrote:
    I can see what's wrong, but don't ask me to explain it.
    The draw order got screwed up, it's something to do with the opacity on the fence texture, I'm no programmer so couldn't explain it and tbh it'd probably be rather dull anyway.

    Level 37 Social Justice Warrior

  • mal 29 Mar 2013 20:00:34 23,477 posts
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    Probably they did a quick z-sort of objects to work out the draw order, and I'd guess the corner of the car slightly clips into the plane of the fence. There's not actually a correct order to draw those objects, if they're drawing them in sequence to a 2d framebuffer (which they appear to be). The correct solution is to either render to a 3d framebuffer, which means you don't have to sort as much but costs more to paint each pixel, or to sort individual polygons and still have a 2d frambuffer, but that's a much much bigger sorting operation. Or have better collision detection, so it is possible to draw in object sequence.

    tldr; No way to do it better without slowing the frame rate.

    Cubby didn't know how to turn off sigs!

  • mrpon 29 Mar 2013 20:12:04 30,067 posts
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    Nerd

    Give me $10 I'm worth it.

  • kinky_mong 29 Mar 2013 20:31:21 11,246 posts
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    http://www.happyplace.com/15235/the-creepiest-easter-bunny-photos-ever-taken

    Happy Easter! Welcome to your nightmares!

    All the eurogamers who actually play with each other on xbl rather than just post pseudointellectual pc handwringing bollocks on the forums, love the shit out of biggy.

  • mal 29 Mar 2013 21:09:01 23,477 posts
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    mrpon wrote:
    Nerd
    At your service!

    Cubby didn't know how to turn off sigs!

  • FWB 29 Mar 2013 21:12:07 47,189 posts
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    I think it's cool that someone can explain why it is the way it is. I have no idea what mal said, and he could have been making it up, but it sounds good to me.
  • mal 29 Mar 2013 21:28:32 23,477 posts
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    To be honest, if you know enough about z-buffers and wotnot to actually understand what I wrote, it almost certainly doesn't tell you anything you didn't already know. I could've made it much easier to follow by making it much longer, but this is EG, y'know. Guess I was just showing off, in a weird sort of way.

    Cubby didn't know how to turn off sigs!

  • FWB 29 Mar 2013 21:32:23 47,189 posts
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    I don't even know what a z-buffer is.
  • Ziz0u 29 Mar 2013 21:44:25 8,677 posts
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    I barely know what's wrong with that picture.
  • Dirtbox 29 Mar 2013 22:28:25 80,435 posts
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    mal wrote:
    Probably they did a quick z-sort of objects to work out the draw order, and I'd guess the corner of the car slightly clips into the plane of the fence. There's not actually a correct order to draw those objects, if they're drawing them in sequence to a 2d framebuffer (which they appear to be). The correct solution is to either render to a 3d framebuffer, which means you don't have to sort as much but costs more to paint each pixel, or to sort individual polygons and still have a 2d frambuffer, but that's a much much bigger sorting operation. Or have better collision detection, so it is possible to draw in object sequence.

    tldr; No way to do it better without slowing the frame rate.
    No, it's because the Z ordering is fucked in OpenGL if the textures have an alpha layer. The solution is to not use an alpha texture.

    +1 / Like / Tweet this post

  • monkehhh 29 Mar 2013 22:34:19 3,643 posts
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    @kinky_mong URGH!
    Also weird.
  • Bremenacht 29 Mar 2013 22:37:18 20,871 posts
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    A good, informative post on z-stuff.
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