Internet nuggets of joy Page 464

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  • Razz 28 Mar 2013 17:17:46 61,400 posts
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    1977 Starlog article aout upcoming space film :)



    Edited by Razz at 17:20:25 28-03-2013

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    Steam/PSN/XBOX: Razztafarai | 3DS: 1246-9674-8856
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  • Razz 28 Mar 2013 17:17:47 61,400 posts
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    Steam/PSN/XBOX: Razztafarai | 3DS: 1246-9674-8856
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  • HelloNo 28 Mar 2013 17:18:32 1,157 posts
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    The cheek of that guy. Mind you even if noone donates he hasn't lost anything.
  • ronuds 28 Mar 2013 18:07:22 21,788 posts
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    meme wrote:
    ronuds wrote:
    Most of the money he wants so he can buy a 911. As if the trip being documented from a 911 would give us more gratification.
    I'm wondering how he can "buy and maintain" a 911 for $15k (his price listed in his breakdown).
    Downpayment? Unless he's buying an early 80s model...
  • Tom_Servo 28 Mar 2013 21:45:26 18,009 posts
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    "This is Ali. He walks past my work every morning wearing great clothes"
  • Deleted user 28 March 2013 21:51:47
    I have no idea what that is about but I like that old dude's clothes.
  • Psychotext 28 Mar 2013 22:00:54 54,405 posts
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    Razz wrote:
    Seems the woman near him was bloody lucky too.
  • Deleted user 28 March 2013 22:07:50
  • localnotail 28 Mar 2013 22:23:31 23,093 posts
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    Tom_Servo wrote:
    "This is Ali. He walks past my work every morning wearing great clothes"
    That is charming.

    A strange game. The only winning move is not to play.

  • mal 28 Mar 2013 22:47:09 22,710 posts
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    Razz wrote:
    1977 Starlog article aout upcoming space film :)

    Nice. Use the power, Razz.

    Cubby didn't know how to turn off sigs!

  • bigshot316 29 Mar 2013 08:42:03 24,074 posts
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    smoggo wrote:
    At weekends when my wife is away I like to wear her stockings and put Stickle bricks up my bottom whilst listening to Ke$ha songs.

  • beastmaster 29 Mar 2013 12:23:02 11,619 posts
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    The Resident Evil films. I'm one of the reasons they keep making them.

  • BillMurray 29 Mar 2013 12:58:26 7,800 posts
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  • Mola_Ram 29 Mar 2013 13:05:24 7,708 posts
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    bigshot316 wrote:
    What in the everliving fuck.

    It's like Deadly Premonition but with slightly more Jesus.
  • Razz 29 Mar 2013 15:51:31 61,400 posts
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    WTF?

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  • OptimusPube 29 Mar 2013 15:59:37 3,145 posts
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    It took me longer than I dare to mention to see what was wrong with that pic.

    Danny MacAskill gives me a boner

  • El_MUERkO 29 Mar 2013 17:21:25 17,076 posts
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    ha, cool
  • ronuds 29 Mar 2013 19:00:41 21,788 posts
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    I can see what's wrong, but don't ask me to explain it.
  • Mr-Brett 29 Mar 2013 19:11:00 12,828 posts
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    ronuds wrote:
    I can see what's wrong, but don't ask me to explain it.
    The draw order got screwed up, it's something to do with the opacity on the fence texture, I'm no programmer so couldn't explain it and tbh it'd probably be rather dull anyway.

    Level 37 Social Justice Warrior

  • mal 29 Mar 2013 20:00:34 22,710 posts
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    Probably they did a quick z-sort of objects to work out the draw order, and I'd guess the corner of the car slightly clips into the plane of the fence. There's not actually a correct order to draw those objects, if they're drawing them in sequence to a 2d framebuffer (which they appear to be). The correct solution is to either render to a 3d framebuffer, which means you don't have to sort as much but costs more to paint each pixel, or to sort individual polygons and still have a 2d frambuffer, but that's a much much bigger sorting operation. Or have better collision detection, so it is possible to draw in object sequence.

    tldr; No way to do it better without slowing the frame rate.

    Cubby didn't know how to turn off sigs!

  • mrpon 29 Mar 2013 20:12:04 29,202 posts
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    Nerd

    Give yourself Ł5 or ˝ gig, you're worth it.

  • kinky_mong 29 Mar 2013 20:31:21 10,465 posts
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    http://www.happyplace.com/15235/the-creepiest-easter-bunny-photos-ever-taken

    Happy Easter! Welcome to your nightmares!

    All the eurogamers who actually play with each other on xbl rather than just post pseudointellectual pc handwringing bollocks on the forums, love the shit out of biggy.

  • mal 29 Mar 2013 21:09:01 22,710 posts
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    mrpon wrote:
    Nerd
    At your service!

    Cubby didn't know how to turn off sigs!

  • FWB 29 Mar 2013 21:12:07 44,847 posts
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    I think it's cool that someone can explain why it is the way it is. I have no idea what mal said, and he could have been making it up, but it sounds good to me.
  • mal 29 Mar 2013 21:28:32 22,710 posts
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    To be honest, if you know enough about z-buffers and wotnot to actually understand what I wrote, it almost certainly doesn't tell you anything you didn't already know. I could've made it much easier to follow by making it much longer, but this is EG, y'know. Guess I was just showing off, in a weird sort of way.

    Cubby didn't know how to turn off sigs!

  • FWB 29 Mar 2013 21:32:23 44,847 posts
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    I don't even know what a z-buffer is.
  • Ziz0u 29 Mar 2013 21:44:25 8,499 posts
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    I barely know what's wrong with that picture.
  • Gland 29 Mar 2013 22:28:25 78,478 posts
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    mal wrote:
    Probably they did a quick z-sort of objects to work out the draw order, and I'd guess the corner of the car slightly clips into the plane of the fence. There's not actually a correct order to draw those objects, if they're drawing them in sequence to a 2d framebuffer (which they appear to be). The correct solution is to either render to a 3d framebuffer, which means you don't have to sort as much but costs more to paint each pixel, or to sort individual polygons and still have a 2d frambuffer, but that's a much much bigger sorting operation. Or have better collision detection, so it is possible to draw in object sequence.

    tldr; No way to do it better without slowing the frame rate.
    No, it's because the Z ordering is fucked in OpenGL if the textures have an alpha layer. The solution is to not use an alpha texture.

    +1 / Like / Tweet this post

  • monkehhh 29 Mar 2013 22:34:19 3,426 posts
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    @kinky_mong URGH!
    Also weird.
  • Bremenacht 29 Mar 2013 22:37:18 18,761 posts
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    A good, informative post on z-stuff.
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