Star Trek Online Page 130

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  • MrTomFTW Moderator 27 Jul 2012 09:06:13 37,381 posts
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    RichieTenenbaum wrote:
    Right. I have no idea what I'm doing again. Especially with my inventory and such.

    I have

    16 radiation samples
    8 Engine Batteries
    A tribble hen
    A delta class shuttle (which doesn't seem to do anything)
    8 Anti matter samples
    A mark II phaser
    Some level 3 kits I'm the wrong "Class" for
    Loads more tribbles
    5 Minor Regenerators
    Some Major Components
    14 mineral samples
    9 Biological Samples
    A critical regenerator - Wut?
    A cybernetic Armature
    A mark II manifold ??
    Some mark III armour
    5 Ship's batteries
    10 Technical Schematics
    2 Small Shield charges (never used one)
    3 Nanopower capacitors
    A Fibro-Neural Interface Cabling Jobbie
    11 Alien Artefacts
    17 Unknown Alloys
    5 Weapons Batteries ??
    7 Ferenghi Lock Boxes
    2 Shields Batteries ??
    A small power cell?
    21 "provisions"
    2 tholian lock boxes
    A mark III EPS flow regulator
    21 'lobi' crystals
    An auxiliary battery?
    'minor components'
    'critical components'
    Anyon Particle Trace (apparently rare)
    A mark IV deflector array
    A chronometric particle trace (apparently rare)

    43,938 Energy Credits
    2,320 refined dilithium
    25 GPL

    I HAVE NO IDEA WHAT TO DO WITH ANY OF THIS STUFF

    Should I just chuck it all?
    What can I spend my energy credits on?
    Alloys, traces, artifacts and samples are components used in crafting. Schematics also are used for crafting, but they dictate what you can actually make. Find a place called Memory Alpha and do the tutorial quests there.

    The batteries and shield charges are useful when you reach higher level combat.

    The things actually called components along with the regenerators have no use unless you switch to hard.

    Tribbles can be used on the ground to give you a fairly minor boost. But those fuckers will eat any food you have and breed.

    Shield array can be added to your ship as an upgrade (assuming your current array is not better)

    Lock boxes can be opened with keys purchased with real life monies. Who knows what's inside?

    Follow me on Twitter: @MrTom
    Voted by the community "Best mod" 2011, 2012 and 2013.

  • Whizzo 27 Jul 2012 09:52:27 43,038 posts
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    Tholian lock boxes are containing far too many fleet bonuses that's what I've found! The fuckers are bound as well so you can't trade them, I currently have 34000 fleet bonus at the moment.

    Did a bunch of Tholian ground missions yesterday, the medium is pretty easy to solo, especially with my security escorts and the Shard of Possibilities helping out, 10 fleet marks per mission during the fleet event.

    I would have got more but I forgot I had to visit my sister after work as it was my niece's birthday and I was late by a few minutes to hand in the last of my repeat missions.

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  • Whizzo 27 Jul 2012 11:31:39 43,038 posts
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    PWE really needs to get a clue when pricing items, 700 Zen for this is fucking mental.

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  • DFawkes 27 Jul 2012 13:03:22 22,613 posts
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    I've been a staunch defender of the pricing in general (it is free to play, after all) but that one is ridiculous. A single EV Suit, with worse stats than most of the good ones that drop on the Tholian world, for a single character, for about 6 quid (ish, I'm not doing maths) just because it's the one from the TV show is terrible value for money.

    I really do hope it sells badly so it either becomes per character but bound once claimed from the store, or cheaper. Preferably one months stipends.

    Edited by DFawkes at 13:03:39 27-07-2012

    I'd kick the living daylights out of the producers of Tipping Point - Ghandi

  • RichieTenenbaum 27 Jul 2012 19:29:03 2,181 posts
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    On now.

    This game is very single player so far. Very little interaction 25 hours in.
  • DanB24 28 Jul 2012 20:55:11 1,797 posts
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    Interaction is pretty optional for most of the game really.
  • Dave_McCoy 29 Jul 2012 16:58:24 2,771 posts
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    We're going to have a lovely looking Starbase in about 2 hours. Just put the last of the dilithium towards it....better be worth it.
  • Whizzo 29 Jul 2012 17:20:06 43,038 posts
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    Yeah I'm completely tapped out of dilithium now, better be nice!

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  • DFawkes 29 Jul 2012 19:20:46 22,613 posts
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    Well done all :) Wish I could've been on more to help but I've been busy. Can't be all that far from the first upgrade either, I think.

    I'd kick the living daylights out of the producers of Tipping Point - Ghandi

  • Dave_McCoy 29 Jul 2012 20:51:59 2,771 posts
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    Did they add the moon to Earth space? I'm sure I never noticed it before...anyway, special project is done. There's a few plants knocking about and everything.
  • Ranger_Ryu 29 Jul 2012 20:56:58 1,024 posts
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    It was there before Season 6 launched.
  • DanB24 29 Jul 2012 22:12:22 1,797 posts
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    The moon's been there since open beta I'm pretty sure. Pretty cool that you can see the cities on it. :)
  • myk 29 Jul 2012 22:59:00 548 posts
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    quite a lot of dilithium is needed for the shipyard upgrade and the starbase upgrade, think that might end up slowing us down

    other thing I noticed is that you can rename the starbase...

    Edited by myk at 22:59:29 29-07-2012
  • DanB24 29 Jul 2012 23:03:37 1,797 posts
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    Shall we call it Bob?
  • Ranger_Ryu 30 Jul 2012 00:56:25 1,024 posts
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    Dave
  • SClaw 30 Jul 2012 08:45:48 826 posts
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    Spaceball One
  • Whizzo 30 Jul 2012 09:09:51 43,038 posts
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    Babylon 5.

    No, hold on, wrong universe.

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  • RichieTenenbaum 30 Jul 2012 23:04:09 2,181 posts
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    If I'm part of a fleet, can we do missions together, then.

    I'm interested in the social side of MMOs i think
  • dsmx 31 Jul 2012 02:38:06 7,563 posts
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    megamaid

    "If we hit that bullseye the rest of the dominoes will fall like a a house of cards, checkmate." Zapp Brannigan

  • SClaw 31 Jul 2012 09:16:55 826 posts
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    I've fought my way back up to 18. How tedious was the Doomsday mission series? I thought it would never end!

    My next ship is now in sight; might even blast through to grab it tonight if I get time.

    I'm very much enjoying my return to the game so far. Only one irritation so far is that my rank pips have disappeared again... but whatever.

    I've saved up around 4k of dilithium so far, and will continue to save up as I progress so I can make some use of myself when I level out.
  • Whizzo 31 Jul 2012 09:36:21 43,038 posts
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    A bug seems to have cropped up in a recent update, you can't change pips or communicators at the moment, I hadn't noticed until I started leveling my alt.

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  • Dave_McCoy 31 Jul 2012 11:24:18 2,771 posts
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    Ah, I thought I was missing that. I got the Mirror Universe outfit and wondered why I could add pips/change comm. I thought it was just that top that restricted it.
  • DFawkes 31 Jul 2012 11:58:07 22,613 posts
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    RichieTenenbaum wrote:
    Logging on in a bit. Mylatestnovella is my username if I could join the fleet. I'm lvl 13!
    I'm curious, did anyone else get Richie in okay when I couldn't get on? I've sent a friend invite anyway so I can see once you're on.

    Edited by DFawkes at 12:04:20 31-07-2012

    I'd kick the living daylights out of the producers of Tipping Point - Ghandi

  • SClaw 1 Aug 2012 08:29:56 826 posts
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    20 again! Holy shit... how slow is the heavy cruiser? I feel like a slightly mobile hill, but thankfully I can take as much punishment.

    Missions are becoming increasingly nonsensical. I remember why I quit last time. Funnily enough, it doesn’t bother me anymore. The story is only an excuse to mash the keyboard anyway. I’m having a blast fiddling with my crew and ship setup. I may be a bit too attached to my bridge officers though… I keep throwing away better ones. Are you meant to change them all the time?
  • Whizzo 1 Aug 2012 09:15:34 43,038 posts
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    I've still got the same bridge crew that I started with, they're like old friends now and they're all maxed out on skills. I also have about 10 unused bridge crew sitting in the "holding pen".

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  • Whizzo 1 Aug 2012 09:16:34 43,038 posts
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    We'll hit starbase level 1 later today so fleet ships will become available, remember you have to buy fleet modules with Zen though, 1 for a ship type you already have, 4 for one you don't.

    Edited by Whizzo at 09:16:47 01-08-2012

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  • GiarcYekrub 1 Aug 2012 10:20:15 3,662 posts
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    If you fly towards the moon there is a temporal rift with a bar with a load of NPC's from the various missions
  • myk 1 Aug 2012 11:22:46 548 posts
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    SClaw wrote:I may be a bit too attached to my bridge officers though… I keep throwing away better ones. Are you meant to change them all the time?
    The balance is between the fact that you've invested bridge officer points into their skills, and the bonus abilities/better passives higher quality bridge officers have (like superior creativity, superior leadership etc.). Unless you're doing elite difficulty, PvP or STFs it's probably not worth worrying about - though I would have a look at the passives each BO has, as some have boosts to expose chance or exploits which make certain weapon/skill combos more effective.

    One way of keeping extra bridge officers is to put them up on the exchange for high prices, then not reclaim them when they don't sell. Wish you could just keep the spare ones in the bank, or use them as duty officers.
  • DFawkes 1 Aug 2012 12:59:00 22,613 posts
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    GiarcYekrub wrote:
    If you fly towards the moon there is a temporal rift with a bar with a load of NPC's from the various missions
    Not for everyone - lifers and Veterans only. Not that it's all that nice, I prefer popping back to Earth Spacedock or DS9 for a cheeky pint ;)

    I've still got one of my starter BOs, but I think I've replaced the rest in time. However, I always write a bit of story in my Personal Log to explain their departure so I know that they're moving on to better thing.

    I'd kick the living daylights out of the producers of Tipping Point - Ghandi

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