RichieTenenbaum wrote:Alloys, traces, artifacts and samples are components used in crafting. Schematics also are used for crafting, but they dictate what you can actually make. Find a place called Memory Alpha and do the tutorial quests there.
Right. I have no idea what I'm doing again. Especially with my inventory and such.
16 radiation samples
8 Engine Batteries
A tribble hen
A delta class shuttle (which doesn't seem to do anything)
8 Anti matter samples
A mark II phaser
Some level 3 kits I'm the wrong "Class" for
Loads more tribbles
5 Minor Regenerators
Some Major Components
14 mineral samples
9 Biological Samples
A critical regenerator - Wut?
A cybernetic Armature
A mark II manifold ??
Some mark III armour
5 Ship's batteries
10 Technical Schematics
2 Small Shield charges (never used one)
3 Nanopower capacitors
A Fibro-Neural Interface Cabling Jobbie
11 Alien Artefacts
17 Unknown Alloys
5 Weapons Batteries ??
7 Ferenghi Lock Boxes
2 Shields Batteries ??
A small power cell?
2 tholian lock boxes
A mark III EPS flow regulator
21 'lobi' crystals
An auxiliary battery?
Anyon Particle Trace (apparently rare)
A mark IV deflector array
A chronometric particle trace (apparently rare)
43,938 Energy Credits
2,320 refined dilithium
I HAVE NO IDEA WHAT TO DO WITH ANY OF THIS STUFF
Should I just chuck it all?
What can I spend my energy credits on?
The batteries and shield charges are useful when you reach higher level combat.
The things actually called components along with the regenerators have no use unless you switch to hard.
Tribbles can be used on the ground to give you a fairly minor boost. But those fuckers will eat any food you have and breed.
Shield array can be added to your ship as an upgrade (assuming your current array is not better)
Lock boxes can be opened with keys purchased with real life monies. Who knows what's inside?
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