disc wrote:Oh yeah, that'll stop the backlash, no doubt
Better to prepare people than get a backlash.
Bioshock GOTY Edition coming to PS3 • Page 9
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kalel 76,439 posts
Seen 2 hours ago
Registered 10 years ago
PS3 Bioshock the story so far?
A bunch of bugs nobody seemed to notice, or at least mention got fixed.
Non-essential bits added. Lightening and shuriken Plasmids? But no fixes for stuff people actually did moan about like the rubbish final boss?
i was thinking a seven...
disc wrote:Lets just wait for the EG faceoff when we find out it renders at 320 x 240.
Btw who said worse graphics? I said that the framerate can drop to 20 at the moment.
hmmm less textured. i like the 'washed out' look!
Is it possible flat shading might be an unlockable?
I would have loved a flat shaded unlockable in MGS 4 to make a VR mode of the entire game. Bioshock could do with a Killer 7 mode.
DFawkes 19,220 posts
Seen 11 minutes ago
Registered 7 years agoI do like flat-shaded stuff, looks very retro. It's a nice unlockable I've seen a few times in games, like in Gears of War unlocked by it not accessing the disc fast enough
Actually I've only seen it once in Gears (the tyre on that vehicle section), but I do like it in the games that have it as a real unlockable, can't remember which ones at the moment.
Kirby is the man! Even if he wasn't, he'd just ingest and become one.
Disc, any comments on the news about DE joining this project? hopefully they can bring the graphics upto a very decent level at least.
Why would they ever take it out? :-D
"It's running over 30fps at all times now."
"It's too good!"
"You're right. Let's ditch it."
"Phew! That was close."
Wasn't the 360 version locked above 30 fps though? Considering how far behind the PS3 release has lagged now isn't it a total embarrassment to release it in a state where it can dip as low as 20 fps?
disc wrote:It's over a year late! Surely another month wouldn't matter? :-D
Bugs and deadline.
So in your opinion Disc, hows its looking / playing so far?
So they have a fix that will increase the framerate but it might not get implemented? Unbelievable. I think it's safe to say that we'd all stomach a 2 week delay or whatever to get a better and smoother game.. don't people realise that a Bioshock that runs well will be critically acclaimed and thus sell more! If it gets labelled as just another poor port to the PS3 then it'll sell considerably less.
does it look the same? Have anti aliasing?
Psychotext 49,156 posts
Seen 1 hour ago
Registered 7 years agoAll sounds reasonable enough. I think some of the fanboys will be expecting graphical improvements given the length of time between the releases... but fanboys are nuts anyway.
This post is sponsored by Apple and the iPhone 4S. Think different.
do they not get all the assets from the 360 version and then just plop them into the engine.
Yes you can tell I know fuck all about programming games lol.
They use the same assets yes, but a lot of what you see is post processed with effects for things like lighting and depth of field etc. As I understand it, a lot of that stuff has to have it's own PS3 specific implementation.
Darren 7,623 posts
Seen 48 minutes ago
Registered 8 years ago
disc wrote:No UE3 games use anti-aliasing (I know BioShock isn't technically an UE3 game but it does use a lot of UE3 extensions)... Gears of War, Mass Effect, Hour of Victory, Blacksite: Area 51, BioShock, UTIII... all noteable for having zero AA. I think it's a side-effect of using deferred lighting or something, which is incompaitble with normal AA methods. At least the PS3 isn't disadvantaged in this respect compared with most other multiformat games on the 360.
The original Bioshock didn't have proper antialiasing on 360, I believe they used a trick with shaders. Same trick should be in the PS3 version.
Xbox 360, PS3, PS Vita, Wii, PC (Intel Core i7-920 @ 3.8 GHz, 12 GB, 2 GB NVIDIA GeForce GTX 680 SLI, Windows 8 Pro), iPad 4
Bioshock is a heavely modified UE3 engine. Its still UE3. And for the effects, they would have to hand draw every effect again on the PS3 since it uses Opengl and not Direct X. Don't you people know anything?
You're a sock, right? Because nobody can be that wrong and be serious.
The post was even better pre-edit.
Retroid Moderator 44,230 posts
Seen 2 days ago
Registered 10 years agoTonight we dine on HAM AND JAMMIES! \o/
I'm looking forward to seeing some of these 'hand-drawn' effects. I'm hoping for a cartoon cock and balls and maybe some scribbling.
Bioshock: Dave is gay, call Tracy for a good time 555689 edition
Hand drawn as MANUALLY DRAWN ona Computer. Direct X implements the effects as part of the Direct X package, devs can go in and just switch them on. Opengl the devs have to code them into the game.
I rest my case, you know nothing
RevanEleven 2,071 posts
Seen 2 months ago
Registered 7 years agoFuck you're boring.
What extras is the PS3 version getting, is there anymore levels/extra gameplay in there?
In the PS3 version there will be sections where you can play as a Little Sister. There are numerous dance mini-games and pony combing sections worked in.