disc wrote:Oh yeah, that'll stop the backlash, no doubt
Better to prepare people than get a backlash.
Introducing the secret seekers and their eight-year quest
"If there's anything in reality that's not fun, we will change it."
Loading...hold tight!
Page
of 29 First / Lastdisc wrote:Oh yeah, that'll stop the backlash, no doubt
Better to prepare people than get a backlash.
DcP729UK wrote:
i was thinking a seven...
disc wrote:Lets just wait for the EG faceoff when we find out it renders at 320 x 240.
Btw who said worse graphics? I said that the framerate can drop to 20 at the moment.

Kirby is the man! Even if he wasn't, he'd just ingest and become one.
disc wrote:It's over a year late! Surely another month wouldn't matter? :-D
Bugs and deadline.
This post is sponsored by Apple and the iPhone 4S. Think different.
disc wrote:No UE3 games use anti-aliasing (I know BioShock isn't technically an UE3 game but it does use a lot of UE3 extensions)... Gears of War, Mass Effect, Hour of Victory, Blacksite: Area 51, BioShock, UTIII... all noteable for having zero AA. I think it's a side-effect of using deferred lighting or something, which is incompaitble with normal AA methods. At least the PS3 isn't disadvantaged in this respect compared with most other multiformat games on the 360.
The original Bioshock didn't have proper antialiasing on 360, I believe they used a trick with shaders. Same trick should be in the PS3 version.
Xbox 360, PS3, PS Vita, Wii, PC (Intel Core i7-920 @ 3.8 GHz, 12 GB, 2 GB NVIDIA GeForce GTX 680 SLI, Windows 8 Pro), iPad 4
Page
of 29 First / Last