Persona 3 FES - Persona With Extra Aigis Page 3

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  • FabricatedLunatic 22 May 2008 10:46:19 13,000 posts
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    Just a random thought...

    You know when you're replaying a game, right, do you find that instead of approaching it in a different way you actually end up shadowing what you did the first time? That's what I think will happen with FES. I'll feel compelled to fuse the same Personae and socialise with the same NPCs. And I don't know why.
  • Cappy 22 May 2008 11:31:51 11,901 posts
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    FabricatedLunatic wrote:
    You know when you're replaying a game, right, do you find that instead of approaching it in a different way you actually end up shadowing what you did the first time?

    Not really. I find myself doing things differently purely because I already have a grasp of how things will work. I was fusing pretty much from the go and had a far better idea of which Persona I really needed.

    By the way, I now know. It doesn't matter which after school clubs you pick. Persona rather sneakily 'rewrites' reality to have the same pivotal people be members of that club. Admirable sleight of hand really, to make the player think it's a choice when it isn't. :)
  • Feanor 22 May 2008 18:09:38 14,145 posts
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    I had some weird ally behaivour last night in a boss battle. Two of the three bosses were weak against wind, but I had Garula, and so did Yukari and Metis and they used it over and over just like I wanted.

    But then the third boss killed me, and when I restarted the battle, Yukari and Metis refused to use Garula no matter what tactics I used. And the first time they were just on the standard setting.

    After a couple more restarts I won the battle when I used up a Magic Mirror out of desperation, and the third boss cast Poision which reflected back on him and did 500 damage on each of the next two turns. My characters were only hitting him for 50 or 60 damage.
  • Cappy 22 May 2008 18:16:32 11,901 posts
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    That does sound strange.

    Normally if your party observe an enemy having their weakness hit they'll 'remember' and follow suit when it's their turn.
  • Feanor 22 May 2008 18:19:59 14,145 posts
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    Yeah, I'd just finished telling my wife how that worked, and then when I restarted it stopped working.
  • saku_luk 24 May 2008 10:47:43 215 posts
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    In order to fix your team patterns you have to always analyze your enemy, iam guessing you didnt in the tries they wouldnt use garu spells :)
  • Feanor 24 May 2008 16:40:06 14,145 posts
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    Analyze doesn't work for bosses, though. Maybe I should do it anyway.

    I just beat the first boss battle in the 4th section, but I had to use three bead chains to do it. Luckily, one of the rewards was a treasure chest with three bead chains.
  • Feanor 25 May 2008 16:22:38 14,145 posts
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    Ouch. The next boss battle is super hard... I think I'll have to get an item for Aigis that prevents Rage.
  • Feanor 4 Jun 2008 12:41:18 14,145 posts
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    Finished the game last night. \o/ It took me 40 hours, though, not the 30 I kept hearing about.

    My party for the final battle was Aigis on level 79, Metis on level 76, Akihiko on level 65 and Mitsuru on level 68. Not having Yukari at level 75 so she could use Mediarahan made things tougher, but having the Makarakarn (Magic Mirror) spell made up for that.

    This is a tiny spoiler, but if you see Kohryu available as a Persona in Fusion, then you sould get it ASAP.
  • itamae 5 Jun 2008 14:42:58 9,874 posts
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    If there is one thing I would love to change about the game it's the retarded "leader dead == game over" mechanism that already marred SMT3 Nocturne. I keep losing hours of play time to seriously stupid deaths, when the rest of my team is still healthy and I've got plenty of revival beads in my knapsack. Like yesterday, when there was just one enemy left with about 10HP. I hit him, he counters, I take 90HP of damage and drop dead. Durrr!

    That fact that I'm still playing it, and actually very much enjoying it means that everything else must be really awesome.
  • Cappy 5 Jun 2008 15:00:13 11,901 posts
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    There is a reason why the game ends if you die then. It's simply because it's not supposed to happen, it's not your fate. There is a scene that hints at this near the end.

    I don't recall having much of problem myself, the only time I normally died was fighting bosses, saving before a boss is pretty easy so it's not a massive setback. The only other time you need to be careful is starting a new block of Tartarus, it's generally wise to get the initiative and spend the first few fights reconnoitering unfamiliar enemies with scan before deciding if you can take them on the next turn or just run away while you still have initiative.
  • neonemesis 5 Jun 2008 15:04:19 1,640 posts
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    I know I've only played the original P3 but I haven't died so far unless it comes to instant death attacks like mudo and hama. Those attacks seriously piss me off but luckily I've had enough homonculus' and plume of dusks to prevent me 'properly' dying

    *hastily touches wood in fear of tempting fate*
  • itamae 5 Jun 2008 16:26:19 9,874 posts
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    Cappy wrote:
    There is a reason why the game ends if you die then. It's simply because it's not supposed to happen, it's not your fate. There is a scene that hints at this near the end.
    Might be, but according to the game itself when a character is critically injured he's just unconscious, not dead. So there's no reason why me allies shouldn't be able to use a revival bead on me. I guess it's the old Aerith / Phoenix Down conundrum all over again. :-/

    Funnily enough, the bosses hardly give me any trouble at all, it's always the random encounters that get me.

    Oh yeah and one more annoyance: why is it that when you die, you have to sit through the splash screens, attract movies, main menu and load menu every time? A simple "load game yes/no" would have been nice.
  • Cappy 5 Jun 2008 16:42:45 11,901 posts
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    itamae wrote:
    Oh yeah and one more annoyance: why is it that when you die, you have to sit through the splash screens, attract movies, main menu and load menu every time? A simple "load game yes/no" would have been nice.

    Hasn't that been bugging the shit out of us in nearly every single RPG for years? I was thinking exactly the same thing last time I died in Final Fantasy XII. :)
  • itamae 5 Jun 2008 17:10:52 9,874 posts
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    Heh! It wasn't so much of a problem in FFXII for me, because whenever I died in that game I regarded it as a welcome excuse to spend my valuable spare time on something more entertaining. Like watching paint dry for example.
  • Feanor 5 Jun 2008 18:33:28 14,145 posts
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    itamae wrote:
    If there is one thing I would love to change about the game it's the retarded "leader dead == game over" mechanism that already marred SMT3 Nocturne.

    It shouldn't be too much of a problem in the main game cause you can get an item that lets you die once in battle and be revived, and you can build up a good stock of Homunculousesues. But in The Answer you will see Aigis die a hell of a lot.

    You have to be careful to equip a Persona with no weaknesses if you're running around a level with powerful enemies and there's a chance you could get hit first.
  • itamae 14 Jun 2008 20:57:43 9,874 posts
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    Case in point: I've just fought against the October shadow Mechadog and friend with their roulette wheel and was one-hit-killed. At full health, with the best armour available at this point, and normal defence. And the bad guy had only about 10HP left.

    What happened? Well, the roulette wheel cast fear on my party, the monster hit me for critical damage, and again for the kill. While my team mates were standing around me with their pockets full of Revival Beads, Somas, and other nice stuff.

    HULK SMASH!
  • Cappy 14 Jun 2008 22:07:28 11,901 posts
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    The roulette wheel is far from random. I recall Fablooney falling foul of that boss first time also. If you try again you'll probably find that you'll be using the roulette wheel more against them than them using it against you.
  • sunjumper 14 Jun 2008 22:56:21 3,196 posts
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    Cappy wrote:
    The roulette wheel is far from random. I recall Fablooney falling foul of that boss first time also. If you try again you'll probably find that you'll be using the roulette wheel more against them than them using it against you.

    Even when you know ow the wheel works, it is still vry possible to fuck up the timing.
    I've been playing thise game for quite a while and while I love it to bits most of the time I am annyoed by the stupid amounts of mindles grinding requiered (especially as the dungeon is fantastically boring) and the main character faints = game over mechanic.

    I have lost at least a dozen hours to it. Yes sometimes I was stupid, but then there where the instances where I had just rotten luck. Also replaying some boss battles I noticed that often the difficulty of te battle depends on the 'mood' of the boss.
    They don't seem to be very intelligent (or intlligent at all) seemingly casting their spells at random, sometimes leading to one disaster combo after the other.
    Special hoours go to monsters that can cast Mudo or Mamudo before humuculi are avilable.
    Or when surprise surprise a new monster happens to hit your protagonist in his weakness du jour and then 1 more killing him to bits.

    But then again ost of this bitterness is aliviated by the fact that many of the boses can be charmed. Marin Karin and Sexy Dance have lead to the total humilation of many a boss.
  • Veracity 26 Jun 2008 21:02:54 352 posts
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    itamae wrote:
    Heh! It wasn't so much of a problem in FFXII for me, because whenever I died in that game I regarded it as a welcome excuse to spend my valuable spare time on something more entertaining. Like watching paint dry for example.
    FFXII has a game over screen? Must've given up before getting that far. Oh, wait, I think Cu Chulainn did for me the first time I found it, on account of it has numbers you'll likely not scratch when you can first go down there. And why is it called that, anyway? Sure, Atlus gets a bit comical with the pillaging of any and every mythology, but at least you know if they put a Cu Chulainn in he'll have Gae Bolg, and everything.

    FES seems pretty good, if you can tolerate the most egregious case outside Ar Tonelico of absolutely anything female arbitrarily craving the blank slate protagonist's cock up her. Somewhat redeemed by the self-parody of exactly that in Aigis's introduction sequence, I suppose. Do hope they put some work in on the map generator before P4, though - it's a bit crude by, say, Nippon Ichi standards, never mind the "proper" roguelikes they're somewhat riffing off.

    Please tell me I'm not the only person who found it inordinately amusing that the expansion of the kaja/kunda status modifier skill set means we have here a fairly po-faced game sporting a skill called Wind Break?
  • itamae 30 Jun 2008 02:51:23 9,874 posts
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    Feanor wrote:
    Ouch. The next boss battle is super hard... I think I'll have to get an item for Aigis that prevents Rage.
    I just fought those guys and have to agree, that was by far the biggest hurdle so far. Took me four attempts and a fair bit of strategy (and luck, as usual) to defeat them. Thankfully my Agidyne only missed a single time despite the little guy boosting their evasion every turn, so the book never got to cast Infuriate on me. After that, the rest was a walk in the park.
  • ilmaestro 30 Jun 2008 02:54:56 32,407 posts
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    itamae wrote:
    Heh! It wasn't so much of a problem in FFXII for me, because whenever I died in that game I regarded it as a welcome excuse to spend my valuable spare time on something more entertaining. Like watching paint dry for example.
    Ooh, I must have missed this one. Why I oughta...

    Slightly more on-topic, I don't know why I still haven't played P3. You guys rave about it like no other game out there.

    4235

  • itamae 30 Jun 2008 02:58:59 9,874 posts
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    Yeah it's pretty good. To be totally honest for a second though, you would probably end up with a better game if you bundled, say, Baroque with a P3 girls-based erogame.
  • ilmaestro 30 Jun 2008 03:13:50 32,407 posts
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    Hehe, I'll provide half of the capital (the half for the eroge) for that if needed!

    4235

  • FabricatedLunatic 30 Jun 2008 11:13:17 13,000 posts
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    I'm surprised that nobody has mentioned that you can't, in The Answer, warp to and from a boss floor until after the boss has been defeated. If I want to heal or reorganise the party or buy new equipement before fighting it I have to warp out and make my way back - wasting time and expending SP on battles in the process. Unless I've missed something. Please tell me I've missed something.

    And, like Feanor, I've noticed that characters sometimes don't use their magic against enemies that are weak against it. I don't remember this happening often, if ever, in P3.
  • itamae 30 Jun 2008 12:05:16 9,874 posts
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    Not such a big surprise really, so far I've always been well-prepared so I haven't had to use the emergency exit yet. And while it is true that something the other characters do brain-dead stupid things, most of the trouble can be avoided by controlling those guys more stringently via the tactics menu.


    .... (noobs lol)
  • FabricatedLunatic 30 Jun 2008 12:30:48 13,000 posts
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    But how prepared can you be for a boss battle when you don't know what skills and vunerabilities it has? It might spam wind and electricity attacks when I've taken Stupei and Yukari into battle, which isn't going to end well. In P3 that was fine because I'd simply warp to the lobby, switch them out, and warp back, but I can't do that in The Answer.
  • FabricatedLunatic 30 Jun 2008 12:40:39 13,000 posts
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    Oh, and you can't force characters to use their magic. No amount of tinkering with the tactics menu has done anything to fix the (thankfully rare) issues I've had.
  • itamae 30 Jun 2008 13:28:10 9,874 posts
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    I see what you mean. Well, I've never actually swapped out party members in preparation for a boss fight. Which is pretty stupid of me, come to think of it... but less of a problem in The Answer, because two of my characters don't have elemental weaknesses anyway.
  • FabricatedLunatic 30 Jun 2008 16:39:20 13,000 posts
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    I haven't had too much trouble with the bosses so far. The third boss battle was annoying because one of them started spamming Mediarama when their HP dropped to around 200, just as its evasion suddenly and inexplicably went through the roof. Bitch went down in the end but it took way longer than it should have. Bitch.
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