UncleLou wrote:I was mostly talking about atmospherics / lighting, no really particle / skill effects. The game just looks a bit... clean? hard-edged? Dunno, hard to describe. A bit like an architect known for straight-lines and white rooms trying to build something grim-dark.
Art design can't be argued about, I like it, personally, but non-existent effects? Hmmmm. I think you need to play it some more. If anything, I almost find them a bit overdone.
But yes, I need to play more.
How does persistence actually work? It seems it removes your game after a certain time-out. Does the layout / randomisation stay the same between games?
How does difficulty scaling work with more players?