@CrispyXUK
I'm not saying we won't still need to approximate by rasterization to accelerate the photon/ray tracing algorithms. But you sound like you are making an argument from the artist's viewpoint, without looking at the fundamental issues of the algorithms that are used to fake what we see on screen(presently), and the impending problems of increasing fidelity (inside a fixed 1080p screen resolution) without the accuracy and assumptions placed on those algorithms starting to become unworkable.
Wouldn't everything be easier to teach, implement and create, if we could just better model the physical process of light transport(like it happens in the real-world)?, even if slightly undersampled.
I'm not saying we won't still need to approximate by rasterization to accelerate the photon/ray tracing algorithms. But you sound like you are making an argument from the artist's viewpoint, without looking at the fundamental issues of the algorithms that are used to fake what we see on screen(presently), and the impending problems of increasing fidelity (inside a fixed 1080p screen resolution) without the accuracy and assumptions placed on those algorithms starting to become unworkable.
Wouldn't everything be easier to teach, implement and create, if we could just better model the physical process of light transport(like it happens in the real-world)?, even if slightly undersampled.

