andytheadequate wrote:Oh sure, I think it works fine (at the very least I get to bounce around the room like a madman while they yapper at me). It just isn't the same thing as telling a story through gameplay - which is a much more abstract affair (imo). Doesn't really work for straightforward, linear narratives anyway.
I prefer the half life model to a cutscene though. Portal managed to improve on the idea, and I think fable 2 and 3 also managed it fairly well. The game shouldn't stop you playing to tell you something
As an aside, I love the way Borderlands deals with it - allows you to carry one regardless as the NPC switches to radio when you get too far away.

