darkmorgado wrote:Possibly because the game was designed around the 3DS's resistive screen, and smartphones being capacitive. Might explain the accuracy idk. That's great about the sound though, very important considering the nature of the game.
The improvement in sound quality really is staggering, I just want to stick it through the sound system.
It feels a little less accurate than the 3DS version, though that could just be from not having played it so long and having a slightly different interface. The hold notes feel a bit insensitive to up/down movement.
Edited by Baleoce at 20:50:02 14-12-2012
Steam: Baleoce
PSN: Baleoce
Nintendo Network: Baleoce
