mal wrote:I have a vague memory that Vavle used to collect stats on which parts of their games people tended to give up on, and then try and work out why. The idea being they wanted people to see the whole thing.
All of these games have sufficed with a short story, padded with entertaining gameplay, and that's enough for me. But they've taken a pretty big gamble in spending so much of their artistic credo (and development budget) in the story and its finale, while stats (and personal experiences) show that most of us don't complete most of the games we start. I guess that's the real reason most stories peter out before the end of the game.
Your point is one of the reasons I quite like shorted games. I'd rather spend money on something short lived that has some kind of satisfying conclusion (e.g. Portal) then feel I've bought something that represents amazing value for money in terms of hours but I just give up and never get to see how it ends (Disgaea).
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