it's the palette I think which doesn't help the detail in some cases... it's all very muted now which does add to the sense of realism but loses a little 'halo' for me. I do actually like the slight greying down of the colours but some of it I thought was dialled back a little too far.
WTF was that ghost escape bit for? bloody awful 2 minutes
GT: Rich 72 PSN: LordVelvet