I bet to many readers, which hero has earthshock may be
unfamiliar. (HINT: THE HERO IS OVERPOWERED) Why though? This is
one of the best standard skills in the game. It's really absurd
yet no one really seems to use it or give it any appretiation.
Lets do a quick comparison shall we?
Earthshock level 4:
75 (!) mana
6 (!) sec cd
385 aoe
4 second duration
55% slow
Now lets take a look at thunder clap:
150 mana (lol..)
12 (lol...) sec cd
400 aoe
4.25 second duration
300 damage
55% slow
It's pretty obvious which is better. Now, the question is, why do
we not abuse this? Panda finds his clap pretty amazing and he's a
really good hero. Why doesn't ursa? 75 mana is really easy to get
and if we spam this skill our little pedo bear becomes really
scary early game without even needing to attack. You can aid your
allies a fuck tonne and you don't suffer the same risk of getting
kited. You can still rosh reasoably early if you get some levels
of swipes.
The skill build in question would be something like:
ES: 2,4,5,7
O: 3, 8, 9, 13
FS: 1, 10, 12, 14
E:6,11,16
Item wise, you'd need a slight bit more mana due to casting it a
bit more, but consider you'll be using overpower less. I can see
some interesting Jango / Blademail builds.
The big question: Is this better than standard builds that max
overpower / fury swipes first? I don't completely know but here
are some pros:
1 - Flash farming potential
2 - More reliable damage and ganking potential as harder to kite
3 - Sort of escape mech
4 - Not entirely useless when overpower / enrage is cd
Cons:
1 - Less burst damage
2 - A bit more mana
Do note you can still rosh pretty easily as long as your allies
help you out. The earthshock build can adress ursas problem of
being too easily kited, as even if you do, your allies can still
take advantage. You lose out on some of your burst damage early
game but your killing potential can actually increase due to this
skill.
Discuss.
TLDR: Earthshock has great stats. Is it worth getting early and
delaying your other skills?
unfamiliar. (HINT: THE HERO IS OVERPOWERED) Why though? This is
one of the best standard skills in the game. It's really absurd
yet no one really seems to use it or give it any appretiation.
Lets do a quick comparison shall we?
Earthshock level 4:
75 (!) mana
6 (!) sec cd
385 aoe
4 second duration
55% slow
Now lets take a look at thunder clap:
150 mana (lol..)
12 (lol...) sec cd
400 aoe
4.25 second duration
300 damage
55% slow
It's pretty obvious which is better. Now, the question is, why do
we not abuse this? Panda finds his clap pretty amazing and he's a
really good hero. Why doesn't ursa? 75 mana is really easy to get
and if we spam this skill our little pedo bear becomes really
scary early game without even needing to attack. You can aid your
allies a fuck tonne and you don't suffer the same risk of getting
kited. You can still rosh reasoably early if you get some levels
of swipes.
The skill build in question would be something like:
ES: 2,4,5,7
O: 3, 8, 9, 13
FS: 1, 10, 12, 14
E:6,11,16
Item wise, you'd need a slight bit more mana due to casting it a
bit more, but consider you'll be using overpower less. I can see
some interesting Jango / Blademail builds.
The big question: Is this better than standard builds that max
overpower / fury swipes first? I don't completely know but here
are some pros:
1 - Flash farming potential
2 - More reliable damage and ganking potential as harder to kite
3 - Sort of escape mech
4 - Not entirely useless when overpower / enrage is cd
Cons:
1 - Less burst damage
2 - A bit more mana
Do note you can still rosh pretty easily as long as your allies
help you out. The earthshock build can adress ursas problem of
being too easily kited, as even if you do, your allies can still
take advantage. You lose out on some of your burst damage early
game but your killing potential can actually increase due to this
skill.
Discuss.
TLDR: Earthshock has great stats. Is it worth getting early and
delaying your other skills?

