#2234925, By korky Forza's Physics

  • korky 4 May 2007 12:09:06 40 posts
    Seen 3 years ago
    Registered 9 years ago
    Hurleybird wrote:
    I've still never understood why Car Manufacturers allow Forza to screw up their cars but GT never did (not sure if they do on PS3 but doubt it)

    One reason is that MS negotiated a much more flexible licensing deal with the manufacturers (and paid a LOT of extra cash for the privilege). Others (as other posters have stated) are related to the graphical and physical effects modelling.

    The licensing issues with the various manufacturers are incredibly tightly negotiated - and where Manuf A might be quite relaxed about their cars, Manuf B will not. From a game design perspective this is a nightmare and means you have to design to the most restrictive common denominator - or drop some cars. This happened in Forza 1 when a well known german manufacturer decided (at the very last minute) that they didn't want custom paint jobs on their cars... drop the decal feature or drop the cars? Sadly, the customizable cars went. The official (non paintable) race team versions remained.
Log in or register to reply