The LucasArts adventures almost always, always had the same story no matter what order you did the puzzles in. And weren't they some of the best stories ever told in games?|
So how can Heavy Rain possibly achieve anything greater by offering varied stories through gameplay (which I still think is a contradiction in numerous terms) by diluting the number of stories outwards?
#5730338, By schnide Heavy Rain
schnide 85 posts
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