Magic Panda wrote:
Battle medics are incredibly annoying, refusing to heal and trying to just rush in and kill people, I don't really see why it'd be a good idea to promote that with additional points for their kills.
And I don't know, I'd say the vast majority of pyros get their main kills from the flamethrower. It's not hard to see why they have a reputation for W + M1 and they're generally regarded as one of the least skillful classes in the game, so I really don't see why they should get more points for their kills than any other class - getting the same amount of points as everyone else for a kill seems fair. I don't think closing the gap is particularly hard when you're faster than heavies, demomen and soldiers, and scouts need to get close to do good damage to you (at which point you can set them alight, and the DoT alone will do 50% of their HP in damage, and you can airblast them into a wall), and so on. Not that you even want to be charging head on as a pyro anyway, you'll ideally want to try and ambush people.
The main thing I find difficult with pyro is reflecting rockets accurately, as good soldiers will fire unpredictably making it quite difficult, especially if they're using the direct hit, liberty launcher (very common nowadays), or you're at close range.
#7712773, By Bloodloss Team Fortress 2
Bloodloss 4,497 posts
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