Seriously, I agree with Whizzo 100% about retrieval on research labs. I can see why no-one plays it now, its stupidly easy to just lock Bravo's spawn down completely. That's some piss-poor level design right there.
For some reason they designed the map so that Bravo's route out of the spawn leads down a narrow tunnel with almost no cover, that's far too long to throw grenades down. A couple of players from alpha can just camp at the end of the tunnel and pick everyone off!
I bet it really sucks on team sharpshooter. No wonder no-one plays it.
I'm sure me and soloman were on the same team and lost a few times on LVU campus
Fantastic games, though. I'd love to say i'll be on tonight but that'd be a bald-faced lie, probably won't be able to play again until mon/tues. This game really comes into its own once you get good 14-player games going.
SMGs are surprisingly accurate in this game - I swear by the laser sight, personally. From what i've heard, it just boosts the gun's 'accuracy' stat, and makes the crosshair contract much quicker when you stop moving. If you're a mobile player who likes to move around the map alot its essential, I reckon.
Edited by major_tom at 18:34:10 13-01-2007
#1963941, By major_tom Rainbow Six - Vegas
major_tom 134 posts
Seen 7 days ago
Registered 11 years ago