To refresh everyone's memory, this is a PC game released through Greenlight. Developed by two brothers doing the whole thing - music, art, programming design, the works. The game itself is an open world island exploration adventure - think of Far Cry 3 (the Johnson brothers are probably tired of hearing that but it's what people know) albeit with a smaller area and cut down engine. You map out the island using the kind of orienteering stuff I imagine the scouts learn - compass, sight lines, triangulation. You arrive on the island racked with illness and need to gather various fauna, investigate their properties in the camps liberally scattered over the island and synthesise tonics and serums in the far rarer labs. There's also a large predatory animal - something like a panther with horns - stalking you. You can't overcome it, only hide from it.
+ As a technical achievement, it's phenomenal - it's the clearest example of how you don't need a big team to produce stunning results.
+ Some solid game design - the orienteering and botany mechanics are things I've never seen before and are fun to do.
+ It doesn't make you superhuman - you are ill and you feel it. If you walk downhill, you will speed up as if stumbling forward and take longer to slow down. If you try to swim for too long you'll falter, choke and drop the plants you've gathered, and weaken with fever. It's refreshing to play as someone less capable than you are.
+ Notes found in the labs and camps tell an intriguing story.
+ Music is sparse but really very good. Think of that melancholic air when you reach save rooms in earlier Resi Evil games, but a full tune.
- As the game progresses you chart more of the island, find formulae to improve your condition...you get better but the game doesn't 'step up' with you.
- The predator is dangerous once or twice but you just learn to run to the water (kitty don't swim).
- The back story feels incomplete - there seems to be a link between the plague and the predator but you never find out.
- Some of the architecture feels underused - ruins with no special plants to collect or other events there, you just pass through them.
- No climax or special events - a consequence of being truly open world with no scripting I suppose. Once you cure yourself you head for the way out expecting a showdown with the predator that never comes.
There won't be a Miasmata 2, but they'll be doing more games based on this sort of survival system. I really look forward to them, this is a great first go. With a few intelligent additions, it would be a big winner.
#9504284, By FogHeart Recently Completed Games
FogHeart 769 posts
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