The first half of the game feels like a pale imitation of the previous games, lacking the same level of atmosphere that Rapture provided. The audio recordings for example, seem to just reiterate the main plotline rather than tell the stories of citizens. In fact there aren't any memorable characters outside the main cast. Everyone remembers the psychotic plastic surgeon and the couple whose child became a Little Sister, or the mutant Gil from the second game. But in Infinite? The Luteces maybe? Slate was certainly forgettable.
Also, entering an area with a load of non-hostile civilians feels weird when you've spent the last 10 minutes slaughtering everyone you see in a very similar looking area. I almost shot at least half a dozen innocent people because of this and it really takes you out of the world when it's such a sudden jolt.
The handymen feel like a waste too without anything similar to the Big Daddy / Little Sister / Big Sister dynamic from before, one of my favourite things about 1 and 2.
I also hate how they've simplified the already simple gameplay. I can't carry any items or more than 2 guns anymore, a recharging shield, no hacking, an upgrade system with no tough decisions... Add in the retarded AI and the usual abundance of supplies and it's annoyingly easy. (I played it on hard)
That said, the story really comes into its own in the second half with a wonderful ending, which I'll avoid talking about here. The story is most certainly the strong point, but for the most part the game felt like a standard shooter in a bright, colourful setting. Disappointing.
I preferred Singularity.
#9492403, By Kid_Icarus Recently Completed Games
Kid_Icarus 556 posts
Seen 2 months ago
Registered 6 years ago