#9673573, By urban Titanfall

  • urban 23 Jun 2013 11:48:25 11,069 posts
    Seen 2 hours ago
    Registered 11 years ago
    @jonsaan They did make some fair points about that - Being that they are a very small team of only 60 people. Which for a AAA game is tiny.

    “We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in eight minutes,” said Zampella. “And how many people finish the single-player game? It’s a small percentage. It’s like, everyone plays through the first level, but 5% of people finish the game.

    “Really, you split the team. They’re two different games. They’re balanced differently, they’re scoped differently. But people spend hundreds of hours in the multiplayer experience versus ‘as little time as possible rushing to the end’ [in single-player]. So why do all the resources go there?

    “To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense.”
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