The fundamental problem I see with this equation is bandwidth. If we reach a point where game creation has to be limited by the average telecoms bandwidth, instead of the performance and storage limits of emerging hardware then the business model that drives customers to get excited to buy new games and hardware every 5-7years will be over and the industry will be put in permanent downward trend.|
We might all agree that gameplay or story is everything to enjoying games, but it has always been visuals and implied game experiences that have been the triggers to get us to go spend money on games. Maybe the financial strain of static content creation is already so great that Sony are happy to limit creation to 50GB per game allowing telecoms to catchup in the next 10years, but by then computing power will have continued to eclipse what we have today, 4K tvs will be a decent proportion of the market and the disc media required to deliver uncompressed 4K film and games will need much more than or telecoms network and current blu-ray disc capacities.
From a telecoms perspective it seems like it will always be chasing a rainbow until game and film production quality stops evolving.
Edited by vizzini at 02:18:19 19-06-2013
#9662935, By vizzini Sony wants a PS4 future without discs
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