To me, map size is less of an issue. The "artificial" limit of 16 players to most FPS games seems more to do with general XBL overhead - voice comms and service packets, p2p hosting etc.|
Perhaps someone with some actual technical experience in this field could set me straight?
Edited by Wretched Chin at 13:00:07 25-01-2005
Wretched-Chin 743 posts
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