I've of course played both the original version and the remake, and I liked them both quite a lot. There are no real bad things introduced that make the game worse. There's only improvements. Some people don't like that the main character is shown in the intro now because its apparently against their wishes for playing in the guise of anybody they want to be, but other than the intro the game treats the main character the same as the original. Some people also didn't like that the new demon pet you can breed called Nemechi is hard to evolve because of coins and streetpasses, but its 100% optional and not a big optional thing at that, so I'm afraid I can't agree with their whining. The 3D is subtle and not used to terribly good effect; its more of a small bonus. |
The graphics have gotten something of a facelift in certain areas though. I really enjoyed the bonus dungeons they put in the remake (Soul Hackers has a lot of side stuff and a great deal of your choices reflect on the game, so it already had a lot of content, but the nice about Soul Hackers is that bare game is probably 20-25 hours or so, but all the optional stuff bumps it up to around 60 or above, I bought it used and the guy's save file had it at 110 hours) and the voice acting they added throughout really brings up the game another notch for me.
Just the same engine for Strange Journey, otherwise it is not all that similar to Etrian Odyssey.
Strange Journey and Soul Hackers have a lot of things in common. Just like Strange Journey, you gain improvements that you can put inside something to change the mechanics or give you new abilities. In Strange Journey, it's the Demonica Suit, in Soul Hackers its a COMP to hack things with. Both games have explorations into virtual worlds that differ from the real world. Both games have multiple endings and law, neutral, chaos alignments that affect various things. Both games have demon negotiation as a central tenet of gameplay. They can be roughly the same in difficulty (Soul Hackers is more modifiable). Both have something you might call a hub where you access dungeons and talk to NPCs in, though Soul Hackers is more involved than Strange Journey. Both have lots of side content, though Soul Hackers' side quests and distractions are more unique than Strange Journey's and can potentially take a much longer time to complete.
Soul Hackers is both stranger and more light hearted, though not significantly so (not to the extent of Persona), than Strange Journey. Also, Soul Hackers is somewhat less linear than Strange Journey and has a very different emphasis in its dungeon design. Whereas Strange Journey's dungeons are meant to be punishing and give you all sorts of trouble, Soul Hackers often uses the design to further the plot and atmosphere instead. (This is not to say that Soul Hackers has simple dungeons, but they are generally easier to figure out than other MegaTen games.)
Shin Megami Tensei IV isn't out until May 23rd in Japan, so I can't tell you how much they have in common yet.
Edited by JinTypeNoir at 14:04:04 26-04-2013
#9531247, By JinTypeNoir Commence Soul Hacker program in Europe
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