I would sight "Dead Space: Martyr" as a perfect example of something too big, in of itself, to be relegated to an in-game text/video log.|
For one, the story it tells is unknown within the core timeline in which the games are set. For two, it paints a different light on something ultimately very important within the Dead Space universe.
It was different when games were simple, but nowadays they can be as complex as any other form of entertainment.
#9359879, By Gearskin Cross-Media Gaming
Gearskin 2,700 posts
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