I was in favour of the 'online pass' concept, whereby new games come with a one-time-use code that unlocks some non-essential but highly desirable feature (MP, for example), and second-hand purchasers who got the game for far less but whose purchase never registers with the publisher/dev can choose if they want that content or not. Yes, it's open to abuse with stupid prices etc, but the concept made sense to me.|
The reason I didn't have a massive issue with it, although my wallet might have disagreed, is that retailers get to snaffle away 100% of a second-hand sale and I don't think that's remotely fair on the developer, who has to accept that completely skewed sales figures may utterly fuck up their chances to make their next game.
#9353045, By TarickStonefire Unpopular gaming opinions
TarickStonefire 2,362 posts
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