UncleLou wrote:The PC version costing what it does is pushing the limit of acceptability anyway. It just all rubbed me up the wrong way - they're asking for more money before they've even delivered a proper iPad version. Again, it's not the money per se, just the principle. And Beamdog have mine, so I guess my disappointment doesn't matter a jot to them.
I've played and loved my share of games with ropey interfaces or controls *cough*Too Human*cough* so I have no trouble understanding why the rest of the guys are persevering with this. Maybe it's simply that I'm a mobile dev myself, and to see a team make so many fundamental mistakes on the platform rubs me up the wrong way more than it otherwise might.
In my mind I'd envisaged the Baldur's Gate that _I_ would've ported to iPad. You guys would have loved it. Not that it would have helped with my sausage fingers on the iPad Mini.
#9214822, By Phattso Baldur's Gate: Enhanced Edition
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