Full 17 mins of the campaign prologue level on PC|
Some campaign info from Guardian website
So here we are in Battlefield 4. And the big news for now is, the single player has been completely re-thought. EA DICE knows it did the wrong thing in the previous game, aping the corridor-based, super-linear antics expounded in Call of Duty. Instead, the campaign action is going to reflect the open, emergent feel of multiplayer. Players will get more space and time to decide their own tactics; there will be the ability to highlight enemies and suggest firing positions for computer-controlled squad-mates. There will be different approaches to key situations – players can hang back with a sniper rifle or grab a jeep and charge into the fray. Indeed, in the Fishing in Baku sequence, there were apparently ways to sneak through with little gunfire; the player could also have spent longer in the taxi, bolting around the countryside. The idea is to emulate those spontaneous, player-created moments of tension and narrative we know from online play.
"It won't be an open-world game," clarifies the studio's general manager, Karl Magnus Troedsson, later on. "It's actually a combination. There are epic, dramatic set-pieces where we control the player more – but even there, we still want to give you autonomy, so if you're inside something more controlled, you have to decide when to participate. But when you get to other parts of the game, like the big action bubble in the construction site in our demo, that's where the big change is happening. We didn't get as far as we wanted with BF3 - so we thought, 'you know what? When you get into a fight in one of our games, it's got to be much more like it is in multiplayer - you need to have the freedom of movement, the choice of tactics, weapons and vehicles…'"
Edited by fletch7100 at 08:03:20 27-03-2013
#9468977, By fletch7100 Battlefield 4
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