Honestly, I'm going to hunt a mint boxed copy of CV4, play that, replay DOS and finish OOE.|
Any of you guys familiar with Jon Tron/Egoraptor/Game Grumps?
Their recent play of CV1 highlights what is at the CV series core and, what is severely lacking from MOF.
Combat should be about timed, calculated hits that make you feel in control. Not spammy combos and fluffy flurry fighting. I would imagine an evolution something more like Bayonetta where dodging and timing count, mixed with Dark Souls where you'd use space and look for an opening.
Yes, yes, reboot... but there still needs to be something familiar holding it all together.