urban wrote:True. But it's not so easy with a rifle in a narrow doorway. BIS decided to model the player's clip-box very simply, and makes it longer if they have a gun out. The decision is intentional, it does mean you can't turn in or strafe through doorways because the weapon is always held out.
I know some games avoid the issue by having the character automatically pull a weapon up and/or inwards in such cases, ARMA 2 is not one of them. Other games let you keep the weapon pointed because they don't model the weapon in 3D (They're 2D animations with normal and reflection maps) and don't have to worry about it clipping through door frames.
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