Quick question on something thats been puzzling me for a while:|
With everyone demanding 1080p as standard for next generation, I'm wondering how this will be possible?
In general, will an increase in resolution draw on gpu processing or just vram?
Could devs still cut back to 720p to gain fidelity or performance(assuming next-gen machines are equipped with enough vram to handle 1080p)?
Similarly, I suppose the lack of an fps gain when switching to SD on current consoles suggests that once sufficient vram is in place resolution wont really effect performance.
I'm just guessing here, hopefully someone more technically minded will have some insight..
#8558966, By ratso Resolution and Frame rate relationship
ratso 1,011 posts
Seen 3 weeks ago
Registered 9 years ago