just faced my first double sectoid commander UFO since using all the second wave options. I've been choosing high aim squads and not really caring about their will.|
I kill off three spawns of mutons only not running away from the mission because the box wasn't there.
First turn the commanders turn they panic one, by the second turn four are panicked and by the third two are turned.
I think my A-team have just become c listers.
basmans_grob 166 posts
Seen 2 hours ago
Registered 6 years ago