I can definitely see why people are excited about it now. Super easy to play, but feels very, very flexible. I like the "two move" system a lot, moving from cover to cover feels very natural and you don't spend much time at all watching stuff just animate.|
I'm not really much of an aficionado of the genre, but it definitely feels like a complex game where they have just made it easier to do what you want, but everything you do makes a difference simply because units get so few hit points in the scenarios in the demo.
#9029296, By uiruki XCOM: Enemy Unknown
uiruki 4,412 posts
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Registered 14 years ago