#9029296, By uiruki XCOM: enemy unknown (no not that one, not that one either)

  • uiruki 24 Sep 2012 19:14:58 3,708 posts
    Seen 52 minutes ago
    Registered 11 years ago
    I can definitely see why people are excited about it now. Super easy to play, but feels very, very flexible. I like the "two move" system a lot, moving from cover to cover feels very natural and you don't spend much time at all watching stuff just animate.

    I'm not really much of an aficionado of the genre, but it definitely feels like a complex game where they have just made it easier to do what you want, but everything you do makes a difference simply because units get so few hit points in the scenarios in the demo.
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