1. Gaikai etc is a terrible substitute for backwards compatibility. But that is a problem with the next generation, not this one.
2. If you really think that most developers won't aim for a 30fps standard then you are vastly mistaken. All developers aim for high frame rates - most then drop them in order to improve visuals as the console lifespan progresses. It has been that way from 8bit days to now, and won't ever change unless mandated by hardware manufacturers.
3. Dying developers is always an issue, and will be as production costs go up. But you can also argue that these mentalities have been a driver of the big increase in indie and smaller developers who use XBLA and PSN to sell their wares to a market they never could before without big publishers.
It's only natural that it's harder to develop fresh ideas as a medium moves along. But if you count both full price and download indie games then there has been a huge range of ideas and styles. The glut of FPS games we have is only the same as the never ending flood of platformers on the Megadrive and SNES.
4. If you only include bad DLC then maybe, but most good DLC pieces are add-on chunks to games that already offer far more gaming time per pound than any 16bit title ever did. I've played thousands of games on thousands of machines, and if you think the average 16bit title offered longevity you are very much thinking nostalgically. Of the the best few games did, but I bet you the best few games of this generation offer a huge amount more. By time I get to level 50 in Borderlands 2 I'll have played over 150 hours, even playing Super Mario World over 3 different systems won't come to that kind of figure.
5. Wii had a huge problem with shovelware, but so did PS2, and (to a slightly lesser extent) so did PSone.
6. Patchy. There were a few magnificent exceptions, you missed Unirally btw , but in the main games either didn't have, or had iffy multiplayer.
I don't think there is much between the generations, all of them have provided great experiences with good and bad areas. But when I tally up the number of great experiences, the number of hours of fun, and the cost of doing so - this generation is the winner for me.
I can see your point in that I can't imagine future generations being as obsessed at playing (eg) Fallout 3 as they are about Sonic and Mario Kart. But as experiences at the time, I still think you're wrong, though I respect your opinion.
#9410585, By RobTheBuilder Next generation of consoles come in
RobTheBuilder 6,521 posts
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