#9086880, By Dr.Haggard Dishonored

  • Dr.Haggard 17 Oct 2012 17:19:56 4,131 posts
    Seen 15 hours ago
    Registered 11 years ago
    "Chances are good"

    There's obviously a neat little system at work that triggers certain classes of speech fragment based on the proximity of other NPCs, and positive/negative responses by the nearest NPC based on the comment, since the answers to questions vary, which is nice. It would've been far better if there was a bit more variety though.

    The idle ones that solitary guards mutter can grate after a while too since there just aren't enough of them. It can break the immersion a bit when you creep past two separate guards both muttering exactly the same thing to themselves.

    I love that this is even worth mentioning though.
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