I'm not sure where I stand on the scout helicopter/in-flight repair thing. One the one hand, they are flimsy and one engineer repairing can really help your team out, particularly on Nosh Rush.|
But I have been on the other side where I've exhausted my stingers on one scout when one should take it down.
I do agree with a previous post, that if the opposite team are using two engineers to repair, then that is three players not on the ground doing stuff. In that case, I'd ignore them.
If they remove the in-flight repair, then the scout needs more armour.
Perhaps another solution would be to slow down the speed of in-flight repair?
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