Heavy Rain didn't have a strong story though. The writing was dire.
I also concur... but the first faltering steps in an attempted new medium are always gonna be rough. The "switch" is a shit trick and the dubbing was dire at times.
But I am not trying to get into too many specifics about this particular game - more "what level of illusion" is required to create a game experience you would find fun?
We generally have a choice between Strong Narrative vs Freedom in a game for many solid technical reasons, did Heavy Rain manage to close that gap at all? Are there other games that did it better?
Is my "perfact game" impossible?
#7245555, By frunk The Illusion of Choice
frunk 30 posts
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Registered 6 years ago