#7245555, By frunk The Illusion of Choice

  • frunk 17 Mar 2011 21:22:12 30 posts
    Seen 5 hours ago
    Registered 6 years ago
    Heavy Rain didn't have a strong story though. The writing was dire.

    I also concur... but the first faltering steps in an attempted new medium are always gonna be rough. The "switch" is a shit trick and the dubbing was dire at times.

    But I am not trying to get into too many specifics about this particular game - more "what level of illusion" is required to create a game experience you would find fun?

    We generally have a choice between Strong Narrative vs Freedom in a game for many solid technical reasons, did Heavy Rain manage to close that gap at all? Are there other games that did it better?

    Is my "perfact game" impossible?
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