Are those vents in co-op, then?|
Finished it moments ago. Was honestly disappointed that didn't make it into SP, and that the crushers were only used as one-time scripted moments in between actual puzzles. The former is pretty much the only mechanic-central feature I was interested in.
Overall, the pacing felt exactly like Portal 1 - two thirds tutorial, one third of actual challenges. I really liked it, but I was secretly hoping it would be more of a 'proper' game, instead of a larger Portal 1. Loved the atmosphere, loved the characters, the dialogue, the puzzles, and even the initially disliked gels.
Still, it left me wanting for more than just shooting portals everywhere.
#7371361, By ChthonicEcho Portal 2
ChthonicEcho 410 posts
Seen 3 weeks ago
Registered 6 years ago